Ok guys, here's the fixed version because a lot people got problems with my other versions
i fixed all bugs and tested it, all functions work(Writelong, float, byte..)
Whats new?
You can save your Settings looks like this:
Code:
",'GetWindowThreadProcessId:-----GDCWGYPWY
","OpenProcess:------------------DCWGYPWYG
","WriteProcessMemory:-----------CWGYPWYGD
","CloseHandle:------------------WGYPWYGDC
","FindWindowA:------------------GYPWYGDCW
","GetAsyncKeyState:-------------YPWYGDCWG
","ReadProcessMemory:------------PWYGDCWGY
","hWnd:-------------------------WYGDCWGYP
","pid:--------------------------GDCWGYPYW
","phandle:----------------------GDCWGYWYP
","WriteALong:-------------------GDCWGPYYW
","WritePointerLong:-------------GDCWYGPYW
","WriteAFloat:------------------DGCWGYPYW
","WritePointerFloat:------------GDWCGYPYW
","WriteAByte:-------------------WDGWGYPYW
","ReadAByte:--------------------YDCWGYPWG
so you can close the module maker after you've created a module
next feature:
You don't need to add "Warrock"
example(old): Call WriteLong("WarRock", &HAddy, Value)
example(new): Call WriteLong(&HAddy, Value)
next feature:
you don't need to do the "dim stamina as long" anymore tongue.gif just use "WritePointerLong" and "WritePointerFloat"
example(old):
Code:
dim stamina as long
dim stamina2 as long
call readalong("warrock", &Haddy, stamina)
stamina2 = stamina + &Hoffset
call writeafloat("WarRock", stamina2, 100) example how to use now:
Code:
Call WriteFloatPointer(&Haddy, &HOffset, Value)
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I'm not sure if it creats an Undetected Module but i think yes beacuse it changes all strings
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Happy Hacking
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