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    Seite 1 von 4 123 ... LetzteLetzte
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    1. #1
      Core Freak!
       

      Registriert seit
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      Standard [RELEASE] VAC Chaos for Modern Warfare 2 patch v1.1.195

      Die Werbung stört? Registriere dich hier!
      Code:
      VAC Chaos v2.04 for Modern Warfare 2 patch v1.1.195
      by AgentGOD
      ----------------------------
      
      Home Page: http://www.ultimate-filez.com
      Donation : http://www.ultimate-filez.com/?page=donate
      
      Description:
       - Allows you to fully disable VAC (Valve Anti-Cheat) in Modern Warfare 2.
       - Unlocks hidden window-based developer console in a non-intrusive way.
       - Unlocks all dvars for changing and/or querying.
       - 4096-bit encryption provides full protection.
       - User-friendly and intuitive interface.
       - Automatically detects VAC presence (and takes action if needed).
       - Allows you to execute custom script (.cfg) files from disk.
       - Brings back script execution on game start (autoexec.cfg).
       - ShieldLoader loads all your favorite 3rd party DLL(s) with one click of a button
       - CEG protection remover further protects you from VAC
       - VAC-ban bypass allows you to put your VAC-banned Modern Warfare 2 accounts to use
      
      In-game hotkeys:
       F1 - Toggle draw fps and current host
       F2 - Open developer console
       F3 - Team-kill exploit tool - Join a game, make sure the other team has at least one spot left,
      			       Press hotkey, click on the enemy team, choose class, kill the green guys.
      			       Because this exploit requires at least one spot, it is recommended to do it
      			       at the beginning of a game when people are still joining.
      
      			       For "spec-nading", go into any game, go near teammate with claymore/grenade,
      			       place claymore/grenade near teammate, press hotkey, Spectator. Watch it blow them up.
      			       Press the hotkey again and "auto assign" to re-join your team.
       F4 - Host a public ranked match with custom settings - Go to "Find Game", choose your favorite game type,
      							and then hit the hotkey. Customize the settings however
      							you'd like, and then hit F5 to start the game when ready.
      						
      						Note: MAKE SURE that you hit hotkey BEFORE the game joins a lobby.
       F5 - Start the game (when using F4 to force-host)
      
      Requirements:
       - An x86/x64 CPU
       - At least 512 MB of system memory. Recommended minimum is 1 GB.
       - A modern Windows-NT based operating system (XP and above). Both x86 and x64 are supported.
       - Microsoft(R) Visual C++ 2008 Runtime (x86), can be found here:
         http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf
       - Microsoft(R) .NET Framework v2.0 (minimum), can be found here:
         http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5
      
      How to use:
       - Launch Steam and login to your account with Modern Warfare 2 on it
       - Open VAC_Chaos.exe as administrator (*Windows XP users: just make sure you run under an administrator account)
       - Change the configurations however you would like
       - Click Load Game when you're ready to play
       - Make sure it says "VAC status: Not Loaded", or else do not load any hacks/cheats
         (if it says "VAC status: Loaded" and you ran the game with "Load Game" button, post on forum immediately)
       - Now load up your favorite hacks/cheats and enjoy consequenceless gaming! ;) *
       - You must host a game using the Host Tool to play without getting kicked for not having VAC loaded
         (unless you're lucky enough to join a game hosted by a fellow VAC Chaos user)
      
      To have your custom script file execute on startup (v1.02 minimum), you need to name the file as
       "autoexec.cfg" and the file must be placed inside the Modern Warfare 2 "main" or "players" folder.
       Obviously you'll need to have "Startup script" option checked in the program as well.
      
      * Note: by using this program, you agree that I, the programmer, shall not be in any way responsible for
      	anything that happens to your account! You use this and any other program you download from the
      	internet at your own risk. With that said, if you exercise caution (e.g. make sure VAC is not loaded),
      	you should be completely protected. Watch out for viruses when you look for third party hacks/cheats.
      
      	If you're running Windows Vista or Windows 7, you'll need to run these third party programs as
      	administrator as well, unless you have UAC disabled. If you are getting an error about a missing
      	.tmp file, that might indicate that your anti-virus software decided to make the program disappear.
      
      	Do not exit VAC Chaos during a game... just don't, unless you want expensive paperweight.
      
      	If you are paranoid about a ban, rename your third party hacks/cheats before using. This program will
      	rename itself, so that won't be an issue.
      
      	With that said, good luck, and have fun guys ;) Please donate if you love this program!
      
      Credits:
      --------
      AgentGOD - coding this program, duh :)
      TricksOfDeath - graphics design
      GameThreat.net - hosting us ;)
      You guys - for supporting me ;)
      BlackDove - inspiration
      SuprNovaAO - inspiration
      REVOLUTiON - CEG protection removal idea
      
      Copyright © 2010 Ultimate-Filez


      Changelog
      Updated to version 2.04!
      - Now restores Steam client code upon exiting VAC Chaos to prevent detection
      from user error
      - Bypass VAC-ban is now checked by default: this workaround is now required
      in conjunction with the Host Tool due to recent changes in the Steam auth server
      (In other words, simply host a game with VAC Chaos and play! No problem)

      Updated to version 2.03!
      - Updated for game patch v1.1.195

      Updated to version 2.02
      - Updated for compatibility with 2010 Steam client update & beyond

      Updated to version 2.01
      - Disables all possible detection methods
      - Added custom force-host tool
      - Simple, easy to use, does not require developer console
      - Simply go to "Find Game", choose your favorite playlist, hit F4 and customize!
      - Hit F5 to start the game when you're ready.
      - There has NEVER been a tool easier to use than this one for hosting ranked public matches!
      - Formerly private tool, has been simplified for public use!

      Updated to version 2.00!
      - Added team-kill exploit tool (F3)
      - Allows you to kill "teammates" in ANY public game
      - Brings "spec-nading" back to Modern Warfare 2
      - Added CEG protection remover
      - Prevents certain 3rd party plugins from inducing VAC reloading
      - Stops game from crashing due to sensitive area patching
      - Further protects you from VAC
      - Added ShieldLoader
      - Load all your favorite 3rd party DLL(s) with one click of a button
      - Eliminates the need/risk to use a 3rd party program like WinJect
      - Simply drop all of your 3rd party DLL(s) into the "ShieldLoader" folder
      - Randomizes all DLL names before they are loaded
      - Added VAC-ban bypass for private matches
      - Allows you to put your VAC-banned Modern Warfare 2 accounts to use
      - Play on private matches with friends and the community even with a VAC ban

      Updated to version 1.03!
      - Optimized integrity check to work better on slower PCs (opens program much faster)
      - Decreased in-game message prompts further
      - Added display FPS and current host toggle (F1)

      Updated to version 1.02!
      - Various GUI tweaks for more user-friendliness
      - Decreased in-game message prompts
      - Added feature to enable custom script file execution (.cfg)
      - Added startup script execution feature (autoexec.cfg)
      - Added detection for incompatible game patches
      - Added integrity check to prevent virus infections

      Updated to version 1.01!
      - Started changelog
      - Fixed the .tmp file cleanup proceedure for the executable
      - Fixed high CPU usage on some systems (particularly dual-core systems)
      - Added more user-friendly troubleshooting messages
      - Improved detection evasion algorithm
      - Greatly improved emergency VAC protection (kills the game if VAC detected while game is running)
      [With warning message upon detection]
      - Enforced 4096-bit encryption to further prevent detection
      - Significantly reduced anti-virus false-positives


      Download [Um Links zu sehen registriere dich bitte. Klicke hier.]


      Virustotal [Um Links zu sehen registriere dich bitte. Klicke hier.]


      AchtungMit dem Benutzen dieses Tools riskiert ihr einen VAC Ban.


      CreditsAgentGOD
      Geändert von DrugSteal0r (13.05.10 um 12:33 Uhr)

    2. Die folgenden 4 Mitglieder bedankten sich bei DrugSteal0r für diesen Beitrag:

      Icii (02.05.10), Mausweltraum (12.05.10), Tekumi (04.05.10), vals (04.05.10)

    3. #2
      Top Poster
       
      Avatar von vals
      Registriert seit
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      Standard

      Folgende VAC Chaos Fehlermeldung kommt, sobald ich die .exe starte:

      Zitat Zitat von VAC Chaos
      Incompatible Steam client detected.
      Welchen Steam Client benutzt du, dass es bei dir funktioniert?

    4. #3
      Top Poster
       

      Registriert seit
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      Standard

      Hmm, gibt es denn verschiedene Clienten?
      Das einzige was mir dazu einfällt ist, das du vllt die Steam-Beta benutzt.

    5. #4
      Top Poster
       
      Avatar von vals
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      Standard

      Zitat Zitat von Icii [Um Links zu sehen registriere dich bitte. Klicke hier.]
      Hmm, gibt es denn verschiedene Clienten?
      Das einzige was mir dazu einfällt ist, das du vllt die Steam-Beta benutzt.

      Beta Zeit ist doch vorbei. Ist einfach die neuste Version von Steam per Update.

    6. #5
      Top Poster
       

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      Standard

      Naja, soweit ich weiss gibt es aber keine verschiedenen Versionen vom Client.
      Also mir würde nur noch Sprache umstellen einfallen (Ich hab Steam immer auf Englisch) oder als Administrator ausführen.
      Also bei mir (Win 7, aktuellste Steam-version) klappt alles.

    7. Die folgenden 2 Mitglieder bedankten sich bei Icii für diesen Beitrag:

      spielkind (14.05.10), vals (02.05.10)

    8. #6
      Core Freak!
       

      Registriert seit
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      Standard

      @Tekumi, Julil und vals: ihr habt mich alle pmt :D Das hier ist der Hack, ich hab ihn aber nicht selber benutzt, sondern ein already VAC gebannter "Freund" hat mir ein Spiel gehostet. 1 Kill 70 lvl, dann leaven, prestige machen, und von neuem :) so bin ich jetzt 10th prestige lvl 70 (keine bugs, alles funzt).

    9. #7
      Core
       
      Avatar von dfsmw
      Registriert seit
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      Pass bloß auf einmal an und du kriegst in so gut wie nicht mehr aus!
      hatte das prob und habe ihn nur durchs formatieren wech bekommen!





    10. #8
      Core Freak!
       

      Registriert seit
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      Ich mach das ja nicht ^^ Kenne da jemanden, der hat eh schon nen VAC Ban, der hat mir dann EXP Match gehostet ^^ 1 Kill 70 Lvl :>

      edit: [Um Links zu sehen registriere dich bitte. Klicke hier.]
      wer mich adden will ^^

    11. #9
      Top Poster
       

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      Standard

      Hab hier mal ne Liste mit den ganzen Commands für die Konsole gefunden.
      Code:
       Unknown command "cvarlist"
               actionSlotsHide "0"
               activeAction ""
           A   ai_corpseCount "16"
             C aim_accel_turnrate_debug "0"
             C aim_accel_turnrate_enabled "1"
             C aim_accel_turnrate_lerp "1200"
             C aim_aimAssistRangeScale "1"
             C aim_autoaim_debug "0"
             C aim_autoaim_enabled "0"
             C aim_autoaim_lerp "40"
             C aim_autoaim_region_height "120"
             C aim_autoaim_region_width "160"
             C aim_autoAimRangeScale "1"
             C aim_automelee_debug "0"
             C aim_automelee_enabled "1"
             C aim_automelee_lerp "40"
             C aim_automelee_range "128"
             C aim_automelee_region_height "240"
             C aim_automelee_region_width "320"
             C aim_input_graph_debug "0"
             C aim_input_graph_enabled "1"
             C aim_input_graph_index "3"
             C aim_lockon_debug "0"
             C aim_lockon_deflection "0.05"
             C aim_lockon_enabled "1"
             C aim_lockon_region_height "90"
             C aim_lockon_region_width "90"
             C aim_lockon_strength "0.6"
             C aim_scale_view_axis "1"
             C aim_slowdown_debug "0"
             C aim_slowdown_enabled "1"
             C aim_slowdown_pitch_scale "0.4"
             C aim_slowdown_pitch_scale_ads "0.5"
             C aim_slowdown_region_height "90"
             C aim_slowdown_region_width "90"
             C aim_slowdown_yaw_scale "0.4"
             C aim_slowdown_yaw_scale_ads "0.5"
             C aim_turnrate_pitch "90"
             C aim_turnrate_pitch_ads "55"
             C aim_turnrate_yaw "260"
             C aim_turnrate_yaw_ads "90"
               ammoCounterHide "0"
             C authPort "20800"
             C authServerName "cod4master.activision.com"
               badhost_debug "0"
               badhost_endGameIfISuck "1"
               badhost_maxDoISuckFrames "300"
               badhost_maxHappyPingTime "400"
               badhost_minPercentClientsUnhappyToSuck "0.51"
               badhost_minTotalClientsForHappyTest "3"
               band_12players "384000"
               band_18players "580000"
               band_2players "64000"
               band_4players "128000"
               band_8players "256000"
               bandwidthtest_announceinterval "200"
               bandwidthtest_duration "500"
               bandwidthtest_enable "1"
               bandwidthtest_fudge "1"
               bandwidthtest_ingame_enable "1"
               bandwidthtest_ingame_fudge "1"
               bandwidthtest_maxpacketsize "1000"
               bandwidthtest_quota "0.5"
               bandwidthtest_rounds "10"
               bandwidthtest_scalar "2"
               bandwidthtest_timeout "1500"
             C bg_aimSpreadMoveSpeedThreshold "11"
             C bg_bulletExplDmgFactor "1"
             C bg_bulletExplRadius "250"
             C bg_debugProne "0"
             C bg_fallDamageMaxHeight "300"
             C bg_fallDamageMinHeight "128"
             C bg_foliagesnd_fastinterval "500"
             C bg_foliagesnd_maxspeed "180"
             C bg_foliagesnd_minspeed "40"
             C bg_foliagesnd_resetinterval "500"
             C bg_foliagesnd_slowinterval "1500"
             C bg_forceDualWield "0"
             C bg_forceExplosiveBullets "0"
             C bg_ladder_yawcap "100"
             C bg_legYawTolerance "20"
               bg_lowGravity "800"
             C bg_maxGrenadeIndicatorSpeed "100"
             C bg_prone_yawcap "85"
             C bg_shieldHitEncodeHeightVM "-10 10"
             C bg_shieldHitEncodeHeightWorld "-25 20"
             C bg_shieldHitEncodeWidthVM "-16 16"
             C bg_shieldHitEncodeWidthWorld "-14 14"
             C bg_shock_lookControl "1"
             C bg_shock_lookControl_fadeTime "2"
             C bg_shock_lookControl_maxpitchspeed "90"
             C bg_shock_lookControl_maxyawspeed "90"
             C bg_shock_lookControl_mousesensitivityscale "0.5"
             C bg_shock_movement "1"
             C bg_shock_screenBlurBlendFadeTime "1"
             C bg_shock_screenBlurBlendTime "0.4"
             C bg_shock_screenFlashShotFadeTime "1"
             C bg_shock_screenFlashWhiteFadeTime "1"
             C bg_shock_screenType "blurred"
             C bg_shock_sound "1"
             C bg_shock_soundDryLevel "1"
             C bg_shock_soundEnd "shellshock_end"
             C bg_shock_soundEndAbort "shellshock_end_abort"
             C bg_shock_soundFadeInTime "0.25"
             C bg_shock_soundFadeOutTime "2.5"
             C bg_shock_soundLoop "shellshock_loop"
             C bg_shock_soundLoopEndDelay "-3"
             C bg_shock_soundLoopFadeTime "1.5"
             C bg_shock_soundLoopSilent "shellshock_loop_silent"
             C bg_shock_soundModEndDelay "2"
             C bg_shock_soundRoomType "generic"
             C bg_shock_soundWetLevel "0.5"
             C bg_shock_viewKickFadeTime "3"
             C bg_shock_viewKickPeriod "0.75"
             C bg_shock_viewKickRadius "0.05"
             C bg_shock_volume_ambdist1 "0.5"
             C bg_shock_volume_ambdist2 "0.5"
             C bg_shock_volume_ambient "0.5"
             C bg_shock_volume_announcer "0.5"
             C bg_shock_volume_auto "0.5"
             C bg_shock_volume_auto2 "0.5"
             C bg_shock_volume_auto2d "0.5"
             C bg_shock_volume_autodog "0.5"
             C bg_shock_volume_body "0.5"
             C bg_shock_volume_body2d "0.5"
             C bg_shock_volume_bulletimpact "0.5"
             C bg_shock_volume_bulletwhizby "0.5"
             C bg_shock_volume_effects1 "0.5"
             C bg_shock_volume_effects2 "0.5"
             C bg_shock_volume_element "0.5"
             C bg_shock_volume_explosiveimpact "0.5"
             C bg_shock_volume_hurt "0.5"
             C bg_shock_volume_item "0.5"
             C bg_shock_volume_local "0.5"
             C bg_shock_volume_local2 "0.5"
             C bg_shock_volume_local3 "0.5"
             C bg_shock_volume_menu "0.5"
             C bg_shock_volume_mission "0.5"
             C bg_shock_volume_music "0.5"
             C bg_shock_volume_musicnopause "0.5"
             C bg_shock_volume_nonshock "0.5"
             C bg_shock_volume_physics "0.5"
             C bg_shock_volume_player1 "0.5"
             C bg_shock_volume_player2 "0.5"
             C bg_shock_volume_reload "0.5"
             C bg_shock_volume_reload2d "0.5"
             C bg_shock_volume_shellshock "0.5"
             C bg_shock_volume_vehicle "0.5"
             C bg_shock_volume_vehiclelimited "0.5"
             C bg_shock_volume_voice "0.5"
             C bg_shock_volume_weapon "0.5"
             C bg_shock_volume_weapon2d "0.5"
             C bg_softLandingMaxDamage "0.1"
             C bg_softLandingMaxHeight "300"
             C bg_softLandingMinHeight "128"
             C bg_swingSpeed "0.2"
               bg_viewBobAmplitudeBase "0.16"
             C bg_viewBobAmplitudeDucked "0.0075 0.0075"
             C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
             C bg_viewBobAmplitudeProne "0.02 0.005"
             C bg_viewBobAmplitudeRoll "1.5"
             C bg_viewBobAmplitudeSprinting "0.02 0.014"
             C bg_viewBobAmplitudeStanding "0.007 0.007"
             C bg_viewBobAmplitudeStandingAds "0.007 0.007"
             C bg_viewBobLag "0.25"
             C bg_viewBobMax "8"
             C bg_viewKickMax "90"
             C bg_viewKickMin "5"
             C bg_viewKickRandom "0.4"
             C bg_viewKickScale "0.2"
               bg_weaponBobAmplitudeBase "0.16"
             C bg_weaponBobAmplitudeDucked "0.045 0.025"
             C bg_weaponBobAmplitudeProne "0.02 0.005"
             C bg_weaponBobAmplitudeRoll "1.5"
             C bg_weaponBobAmplitudeSprinting "0.02 0.014"
             C bg_weaponBobAmplitudeStanding "0.055 0.025"
             C bg_weaponBobLag "0.25"
             C bg_weaponBobMax "8"
             C bullet_penetration_enabled "1"
             C bullet_penetrationMinFxDist "30"
             C bullet_ricochetBaseChance "0.5"
             C camera_thirdPerson "0"
             C camera_thirdPersonAdsTransScale "2"
             C camera_thirdPersonCrosshairOffset "0.35"
             C camera_thirdPersonFovScale "0.9"
             C camera_thirdPersonOffset "-120 0 14"
             C camera_thirdPersonOffsetAds "-60 -20 4"
             C camera_thirdPersonOffsetTurretAds "-80 0 14"
             C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
             C cameraShakeRemoteHelo_Freqs "31 90 0.5"
             C cameraShakeRemoteHelo_SpeedRange "2000 5000"
             C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
             C cameraShakeRemoteMissile_Freqs "42 0.7 100"
             C cameraShakeRemoteMissile_SpeedRange "1000 4000"
             C cg_airstrikeKillCamCloseXYDist "24"
             C cg_airstrikeKillCamCloseZDist "24"
             C cg_airstrikeKillCamFarBlur "2"
             C cg_airstrikeKillCamFarBlurDist "300"
             C cg_airstrikeKillCamFarBlurStart "100"
             C cg_airstrikeKillCamFov "50"
             C cg_airstrikeKillCamNearBlur "4"
             C cg_airstrikeKillCamNearBlurEnd "100"
             C cg_airstrikeKillCamNearBlurStart "0"
           A   cg_blood "1"
           A   cg_brass "1"
             C cg_centertime "5"
           A   cg_chatHeight "4"
           A   cg_chatTime "12000"
             C cg_chatWithOtherTeams "0"
           A   cg_connectionIconSize "0"
             C cg_constantSizeHeadIcons "0"
             C cg_crosshairAlpha "1"
             C cg_crosshairAlphaMin "0.5"
             C cg_crosshairDynamic "0"
             C cg_crosshairEnemyColor "1"
             C cg_crosshairVerticalOffset "0"
             C cg_cullBulletAngle "50"
             C cg_cullBullets "1"
           A   cg_cursorHints "4"
             C cg_deadChatWithDead "0"
             C cg_deadChatWithTeam "0"
             C cg_deadHearAllLiving "0"
             C cg_deadHearTeamLiving "0"
             C cg_debug_overlay_viewport "0"
             C cg_debugevents "-1"
             C cg_debugInfoCornerOffset "0 -30"
             C cg_debugposition "0"
           A   cg_descriptiveText "1"
             C cg_dobjdump "-1"
             C cg_draw2D "1"
           A   cg_drawBreathHint "1"
             C cg_drawCrosshair "1"
             C cg_drawCrosshairNames "1"
               cg_drawCrosshairNamesPosX "300"
               cg_drawCrosshairNamesPosY "180"
             C cg_drawDamageDirection "1"
             C cg_drawDamageFlash "0"
               cg_drawFPS "Off"
           A   cg_drawFPSLabels "1"
             C cg_drawFriendlyNames "1"
             C cg_drawGun "1"
             C cg_drawHealth "0"
           A   cg_drawMantleHint "1"
             C cg_drawMaterial "Off"
               cg_drawpaused "1"
               cg_drawScriptUsage "0"
             C cg_drawShellshock "1"
           A   cg_drawSnapshot "0"
             C cg_drawSplatter "0"
             C cg_drawSplatterTest "0"
           A   cg_drawStatsSource "0"
               cg_drawTalk "ALL"
             C cg_drawThroughWalls "0"
           A   cg_drawTurretCrosshair "1"
           A   cg_drawViewpos "0"
             C cg_dumpAnims "-1"
             C cg_enemyNameFadeIn "250"
             C cg_enemyNameFadeOut "250"
               cg_errordecay "100"
             C cg_everyoneHearsEveryone "0"
             C cg_explosiveKillCamBackDist "35"
             C cg_explosiveKillCamGroundBackDist "30"
             C cg_explosiveKillCamGroundUpDist "15"
             C cg_explosiveKillCamStopDecelDist "100"
             C cg_explosiveKillCamStopDist "350"
             C cg_explosiveKillCamUpDist "5"
             C cg_explosiveKillCamWallOutDist "10"
             C cg_explosiveKillCamWallSideDist "30"
             C cg_flashbangNameFadeIn "1000"
             C cg_flashbangNameFadeOut "50"
             C cg_footsteps "1"
             C cg_fov "65"
             C cg_fovMin "1"
             C cg_fovScale "1"
             C cg_friendlyNameFadeIn "0"
             C cg_friendlyNameFadeOut "1500"
           A   cg_gameBoldMessageWidth "390"
           A   cg_gameMessageWidth "455"
             C cg_gun_x "0"
             C cg_gun_y "0"
             C cg_gun_z "0"
           A   cg_headIconMinScreenRadius "0.015"
             C cg_heliKillCamFarBlur "2"
             C cg_heliKillCamFarBlurDist "300"
             C cg_heliKillCamFarBlurStart "100"
             C cg_heliKillCamFov "15"
             C cg_heliKillCamNearBlur "4"
             C cg_heliKillCamNearBlurEnd "100"
             C cg_heliKillCamNearBlurStart "0"
           A   cg_hintFadeTime "100"
           A   cg_hudChatIntermissionPosition "5 110"
           A   cg_hudChatPosition "5 200"
           A   cg_hudDamageIconHeight "64"
           A   cg_hudDamageIconInScope "0"
           A   cg_hudDamageIconOffset "128"
           A   cg_hudDamageIconTime "6000"
           A   cg_hudDamageIconWidth "128"
           A   cg_hudGrenadeIconEnabledFlash "0"
           A   cg_hudGrenadeIconHeight "25"
           A   cg_hudGrenadeIconInScope "0"
           A   cg_hudGrenadeIconMaxHeight "104"
             C cg_hudGrenadeIconMaxRangeFlash "500"
             C cg_hudGrenadeIconMaxRangeFrag "250"
           A   cg_hudGrenadeIconOffset "50"
           A   cg_hudGrenadeIconWidth "25"
           A   cg_hudGrenadePointerHeight "12"
           A   cg_hudGrenadePointerPivot "12 27"
               cg_hudGrenadePointerPulseFreq "1.7"
               cg_hudGrenadePointerPulseMax "1.85"
               cg_hudGrenadePointerPulseMin "0.3"
           A   cg_hudGrenadePointerWidth "25"
               cg_hudlegacysplitscreenscale "2"
               cg_hudMapBorderWidth "2"
               cg_hudMapFriendlyHeight "15"
               cg_hudMapFriendlyWidth "15"
               cg_hudMapPlayerHeight "20"
               cg_hudMapPlayerWidth "20"
             C cg_hudMapRadarLineThickness "0.15"
               cg_hudObjectiveTextScale "0.3"
           A   cg_hudProneY "-160"
           A   cg_hudSayPosition "5 175"
               cg_hudsplitscreencompassscale "1.5"
               cg_hudsplitscreenstancescale "2"
               cg_hudStanceFlash "1 1 1 1"
           A   cg_hudStanceHintPrints "0"
           A   cg_hudVotePosition "5 220"
           A   cg_invalidCmdHintBlinkInterval "600"
           A   cg_invalidCmdHintDuration "1800"
             C cg_javelinKillCamCloseZDist "128"
             C cg_javelinKillCamDownDist "150"
             C cg_javelinKillCamFov "60"
             C cg_javelinKillCamLookLerpDist "3000"
             C cg_javelinKillCamPassDist "50"
             C cg_javelinKillCamPassTime "5"
             C cg_javelinKillCamUpDist "200"
             C cg_killCamDefaultLerpTime "300"
             C cg_killCamTurretLerpTime "900"
           A   cg_laserlight "1"
             C cg_levelReverbDryLevel "0.9"
             C cg_levelReverbEnabled "1"
             C cg_levelReverbRoomType "city"
             C cg_levelReverbWetLevel "0.15"
           A   cg_mapLocationSelectionCursorSpeed "0.6"
           A   cg_marks_ents_player_only "0"
             C cg_minCullBulletDist "128"
               cg_nopredict "0"
             C cg_overheadIconSize "0.7"
             C cg_overheadNamesFarDist "1024"
             C cg_overheadNamesFarScale "0.75"
             C cg_overheadNamesFont "2"
             C cg_overheadNamesGlow "0 0 0 1"
             C cg_overheadNamesMaxDist "10000"
             C cg_overheadNamesNearDist "256"
             C cg_overheadNamesSize "0.5"
             C cg_overheadRankSize "0.5"
             C cg_overheadTitlesFont "2"
             C cg_overheadTitleSize "0.5"
        U  A   cg_predictItems "1"
               cg_predictItemsDuration "5"
             C cg_remoteMissileKillCamBackDist "300"
             C cg_remoteMissileKillCamUpDist "60"
             C cg_rocketKillCamBackDist "70"
             C cg_rocketKillCamUpDist "10"
               cg_scoreboardBannerHeight "35"
               cg_scoreboardFont "0"
               cg_scoreboardHeaderFontScale "0.35"
               cg_scoreboardHeight "435"
               cg_scoreboardItemHeight "18"
               cg_scoreboardMyColor "1 0.8 0.4 1"
               cg_scoreboardPingGraph "1"
               cg_scoreboardPingHeight "0.7"
               cg_scoreboardPingText "0"
               cg_scoreboardPingWidth "0.036"
               cg_scoreboardRankFontScale "0.25"
               cg_scoreboardScrollStep "3"
               cg_scoreboardTextOffset "0.5"
               cg_scoreboardWidth "500"
           A   cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
           A   cg_ScoresPing_HighColor "0.8 0 0 1"
           A   cg_ScoresPing_Interval "100"
           A   cg_ScoresPing_LowColor "0 0.74902 0 1"
           A   cg_ScoresPing_MaxBars "4"
           A   cg_ScoresPing_MedColor "0.8 0.8 0 1"
           A   cg_scriptIconSize "0"
               cg_showmiss "0"
           A   cg_splatterHitAlpha "1"
           A   cg_splatterHitFadeInTime "0.05"
           A   cg_splatterHitFadeOutTime "0.1"
           A   cg_splatterHitFullInTime "0"
           A   cg_splatterHitInnerAngle "15"
           A   cg_splatterHitInnerRadius "0"
             C cg_splatterHitOntoScreen "0"
           A   cg_splatterHitOuterAngle "30"
           A   cg_splatterHitOuterRadius "0.6"
           A   cg_splatterTrackAlpha "1"
           A   cg_splatterTrackFadeInTime "0"
           A   cg_splatterTrackFadeOutTime "0.5"
           A   cg_splatterTrackFullInTime "0.3"
             C cg_splatterTrackIndependent "1"
           A   cg_splatterTrackInnerAngle "5"
           A   cg_splatterTrackInnerRadius "0.4"
             C cg_splatterTrackOntoScreen "0"
           A   cg_splatterTrackOuterAngle "20"
           A   cg_splatterTrackOuterRadius "0.6"
           A   cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
           A   cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
           A   cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
           A   cg_subtitleMinTime "3"
           A   cg_subtitleWidthStandard "520"
           A   cg_subtitleWidthWidescreen "520"
           A   cg_teamChatsOnly "0"
             C cg_thirdPerson "0"
             C cg_thirdPersonAngle "0"
             C cg_thirdPersonMode "Fixed"
             C cg_thirdPersonRange "120"
             C cg_turretKillCamBackDist "10"
             C cg_turretKillCamFov "50"
             C cg_turretKillCamUpDist "10"
             C cg_viewVehicleInfluence "1"
           A   cg_viewZSmoothingMax "16"
           A   cg_viewZSmoothingMin "1"
           A   cg_viewZSmoothingTime "0.1"
           A   cg_voiceIconSize "0"
             C cg_watersheeting "1"
           A   cg_waterSheeting_brightness "0"
           A   cg_waterSheeting_contrast "1"
           A   cg_waterSheeting_darkTint "1 1 1"
           A   cg_waterSheeting_desaturation "0"
           A   cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
           A   cg_waterSheeting_enable "0"
           A   cg_waterSheeting_fadeDuration "2"
           A   cg_waterSheeting_lightTint "0.780261 1 1"
           A   cg_waterSheeting_magnitude "0.0655388"
           A   cg_waterSheeting_radius "4.44051"
               cg_weapHitCullAngle "45"
               cg_weapHitCullEnable "1"
           A   cg_weaponCycleDelay "0"
               cg_weaponHintsCoD1Style "1"
             C cg_weaponVisInterval "4"
           A   cg_youInKillCamSize "6"
               cl_analog_attack_threshold "0.8"
               cl_anglespeedkey "1.5"
               cl_bypassMouseInput "0"
               cl_connectionAttempts "15"
               cl_connectTimeout "120"
               cl_demoBackJump "20000"
               cl_demoFastTimescaleSpeed "3"
               cl_demoForwardJump "4000"
               cl_demoSlowTimescaleSpeed "0.4"
               cl_dirSelConvergenceTime "0.1"
           A   cl_freelook "1"
               cl_freezeDemo "0"
               cl_hudDrawsBehindUI "1"
         R     cl_ingame "0"
           A   cl_maxpackets "30"
           A   cl_maxPing "800"
               cl_migrationTimeout "40"
         R     cl_motdString ""
           A   cl_mouseAccel "0"
               cl_nodelta "0"
               cl_noprint "0"
           A   cl_packetdup "1"
         R     cl_paused "0"
           A   cl_pitchspeed "140"
               cl_serverStatusResendTime "750"
               cl_showmouserate "0"
               cl_shownet "0"
               cl_shownuments "0"
               cl_showSend "0"
               cl_showServerCommands "0"
               cl_showTimeDelta "0"
               cl_stanceHoldTime "300"
               cl_timeout "20"
        U  A   cl_voice "1"
           A   cl_yawspeed "140"
             C clientSideEffects "1"
               com_animCheck "0"
               com_cinematicEndInWhite "0"
         R     com_errorResolveCommand ""
               com_filter_output "0"
           A   com_maxfps "85"
               com_maxFrameTime "100"
           A   com_recommendedSet "1"
               com_statmon "0"
         R   C com_timescale "1"
               compass "1"
             C compassClampIcons "1"
               compassCoords "740 3590 400"
               compassECoordCutoff "37"
             C compassEnemyFootstepEnabled "0"
             C compassEnemyFootstepMaxRange "500"
             C compassEnemyFootstepMaxZ "100"
             C compassEnemyFootstepMinSpeed "140"
             C compassFastRadarUpdateTime "2"
               compassFriendlyHeight "16"
               compassFriendlyWidth "16"
             C compassHellfireTargetSpot "0"
             C compassHideSansObjectivePointer "0"
             C compassHideVehicles "0"
             C compassMaxRange "2500"
               compassMinRadius "0.0001"
               compassMinRange "0.0001"
               compassObjectiveArrowHeight "20"
               compassObjectiveArrowOffset "2"
               compassObjectiveArrowRotateDist "5"
               compassObjectiveArrowWidth "20"
               compassObjectiveDetailDist "10"
               compassObjectiveDrawLines "1"
               compassObjectiveHeight "20"
               compassObjectiveIconHeight "16"
               compassObjectiveIconWidth "16"
               compassObjectiveMaxHeight "70"
               compassObjectiveMaxRange "2048"
               compassObjectiveMinAlpha "1"
               compassObjectiveMinDistRange "1"
               compassObjectiveMinHeight "-70"
               compassObjectiveNearbyDist "4"
               compassObjectiveNumRings "10"
               compassObjectiveRingSize "80"
               compassObjectiveRingTime "10000"
               compassObjectiveTextHeight "18"
               compassObjectiveTextScale "0.3"
               compassObjectiveWidth "20"
               compassPlayerHeight "18.75"
               compassPlayerWidth "18.75"
             C compassRadarLineThickness "0.4"
             C compassRadarPingFadeTime "4"
             C compassRadarUpdateTime "4"
               compassRotation "1"
           A   compassSize "1"
             C compassSoundPingFadeTime "2"
             C compassTickertapeStretch "0.5"
               con_default_console_filter "*"
           A   con_errormessagetime "8"
           A   con_gameMsgWindow0FadeInTime "0.25"
           A   con_gameMsgWindow0FadeOutTime "0.5"
           AL  con_gameMsgWindow0Filter "gamenotify obituary"
           A   con_gameMsgWindow0LineCount "4"
           A   con_gameMsgWindow0MsgTime "5"
           A   con_gameMsgWindow0ScrollTime "0.25"
           A   con_gameMsgWindow0SplitscreenScale "1.5"
           A   con_gameMsgWindow1FadeInTime "0.25"
           A   con_gameMsgWindow1FadeOutTime "0.5"
           AL  con_gameMsgWindow1Filter "boldgame"
           A   con_gameMsgWindow1LineCount "1"
           A   con_gameMsgWindow1MsgTime "3"
           A   con_gameMsgWindow1ScrollTime "0.25"
           A   con_gameMsgWindow1SplitscreenScale "1.5"
           A   con_gameMsgWindow2FadeInTime "0.75"
           A   con_gameMsgWindow2FadeOutTime "0.5"
           AL  con_gameMsgWindow2Filter "subtitle"
           A   con_gameMsgWindow2LineCount "7"
           A   con_gameMsgWindow2MsgTime "5"
           A   con_gameMsgWindow2ScrollTime "0.25"
           A   con_gameMsgWindow2SplitscreenScale "1.5"
           A   con_gameMsgWindow3FadeInTime "0.25"
           A   con_gameMsgWindow3FadeOutTime "0.5"
           AL  con_gameMsgWindow3Filter ""
           A   con_gameMsgWindow3LineCount "5"
           A   con_gameMsgWindow3MsgTime "5"
           A   con_gameMsgWindow3ScrollTime "0.25"
           A   con_gameMsgWindow3SplitscreenScale "1.5"
           A   con_inputBoxColor "0.25 0.25 0.2 1"
           A   con_inputHintBoxColor "0.4 0.4 0.35 1"
           A   con_matchPrefixOnly "1"
           A   con_minicon "0"
           A   con_miniconlines "5"
           A   con_minicontime "4"
           A   con_outputBarColor "1 1 0.95 0.6"
           A   con_outputSliderColor "0.15 0.15 0.1 0.6"
           A   con_outputWindowColor "0.35 0.35 0.3 0.75"
               con_typewriterColorBase "1 1 1"
           A   con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
           A   con_typewriterColorGlowCompleted "0 0.3 0.8 1"
           A   con_typewriterColorGlowFailed "0.8 0 0 1"
           A   con_typewriterColorGlowUpdated "0 0.6 0.18 1"
           A   con_typewriterDecayDuration "700"
           A   con_typewriterDecayStartTime "6000"
           A   con_typewriterPrintSpeed "50"
               cpu_speed_12players "3"
               cpu_speed_18players "6"
               cpu_speed_8players "2.7"
               developer "0"
               developer_script "0"
               didyouknow "@PLATFORM_DYK_IW4_MSG17"
               drawEntityCount "0"
               drawEntityCountPos "-55 -180"
               drawEntityCountSize "32"
               drawKillcamData "0"
               drawKillcamDataPos "-55 -340"
               drawKillcamDataSize "32"
           A   drawLagometer "0"
               drawServerBandwidth "0"
               drawServerBandwidthPos "-55 -340"
           A   dynEnt_active "1"
             C dynEnt_bulletForce "1000"
             C dynEnt_damageScale "1"
             C dynEnt_explodeForce "12500"
             C dynEnt_explodeMaxEnts "20"
             C dynEnt_explodeMinForce "40"
             C dynEnt_explodeSpinScale "3"
             C dynEnt_explodeUpbias "0.5"
             C dynEnt_explodingBulletForce "3500"
             C dynEnt_explodingBulletMaxEnts "5"
             C dynEnt_explodingBulletMinForce "5"
             C dynEnt_explodingBulletSpinScale "1"
             C dynEnt_explodingBulletUpbias "0.5"
             C fixedtime "0"
             C FoFIconMaxSize "640"
             C FoFIconMinSize "30"
             C FoFIconScale "1.3"
             C FoFIconSpawnTimeDelay "1"
             C FoFIconSpawnTimeFade "5"
             C friction "5.5"
          I    fs_basegame ""
          I    fs_basepath "G:\codmw2"
          I    fs_cdpath ""
          I    fs_copyfiles "0"
               fs_debug "0"
       S  I    fs_game ""
          I    fs_homepath "G:\codmw2"
            LC fs_ignoreLocalized "0"
             C fx_count "0"
               fx_cull_elem_draw "1"
               fx_cull_elem_spawn "1"
             C fx_debugBolt "0"
             C fx_draw "1"
             C fx_drawClouds "1"
             C fx_enable "1"
             C fx_freeze "0"
             C fx_mark_profile "0"
           A   fx_marks "1"
           A   fx_marks_ents "1"
           A   fx_marks_smodels "1"
             C fx_profile "0"
             C fx_profileFilter ""
             C fx_profileSkip "0"
             C fx_profileSort "cost"
             C fx_visMinTraceDist "80"
           A   g_allowvote "1"
       S    L  g_gametype "war"
               g_gravity "800"
       S       g_hardcore "0"
               g_logsync "2"
               g_synchronousClients "0"
         R     gameMode "mp"
           A   glass_angular_vel "5 35"
             C glass_break "1"
           A   glass_debug "0"
           A   glass_edge_angle "5 10"
           A   glass_fall_delay "0.2 0.9"
           A   glass_fall_gravity "800"
           A   glass_fall_ratio "1.5 3"
           A   glass_fringe_maxcoverage "0.2"
           A   glass_fringe_maxsize "150"
           A   glass_fx_chance "0.25"
           A   glass_hinge_friction "50"
           A   glass_linear_vel "200 400"
           A   glass_max_pieces_per_frame "100"
           A   glass_max_shatter_fx_per_frame "6"
           A   glass_physics_chance "0.15"
           A   glass_physics_maxdist "512"
           A   glass_shard_maxsize "300"
           A   glass_shattered_scale "48"
           A   glass_trace_interval "100"
               heli_barrelMaxVelocity "1250"
               heli_barrelRotation "70"
               heli_barrelSlowdown "360"
         R     hiDef "1"
             C hud_bloodOverlayLerpRate "0.3"
           A   hud_deathQuoteFadeTime "1000"
           A   hud_enable "1"
           A   hud_fade_ammodisplay "0"
             C hud_fade_compass "0"
           A   hud_fade_healthbar "2"
           A   hud_fade_offhand "0"
           A   hud_fade_sprint "1.7"
           A   hud_fade_stance "1.7"
           A   hud_fadeout_speed "0.1"
           A   hud_flash_period_offhand "0.5"
           A   hud_flash_time_offhand "2"
           A   hud_health_pulserate_critical "0.5"
           A   hud_health_pulserate_injured "1"
           A   hud_health_startpulse_critical "0.33"
           A   hud_health_startpulse_injured "1"
             C hudElemPausedBrightness "0.4"
           AL  in_mouse "1"
           A   intro "0"
               iwnet_debug "0"
               iwnet_maxResendTime "120"
               iwnet_minResendTime "4"
               iwnet_searching "1"
               iwnet_sessionFullHeartbeat "20000"
               iwnet_sessionHeartbeat "5000"
               iwnet_sessions "1"
               iwnet_xuid "504"
             C jump_height "39"
             C jump_ladderPushVel "128"
             C jump_slowdownEnable "1"
             C jump_spreadAdd "64"
             C jump_stepSize "18"
               koth_autodestroytime "60"
               koth_capturetime "20"
               koth_delayPlayer "0"
               koth_destroytime "10"
               koth_extraDelay "0"
               koth_kothmode "0"
               koth_proMode "0"
               koth_spawnDelay "60"
               koth_spawntime "30"
             C laserDebug "0"
             C laserEndOffset "0.5"
             C laserFlarePct "0.2"
             C laserFlarePct_alt "0"
             C laserForceOn "0"
           A   laserLight "1"
             C laserLightBeginOffset "13"
             C laserLightBodyTweak "15"
             C laserLightEndOffset "-3"
             C laserLightRadius "3"
             C laserLightRadius_alt "100"
           A   laserLightWithoutNightvision "0"
             C laserRadius "0.8"
             C laserRadius_alt "30"
             C laserRange "1500"
             C laserRange_alt "5000"
             C laserRangePlayer "1500"
               loading_sre_fatal "1"
               lobby_animationSpeed "30"
               lobby_animationTilesHigh "4"
               lobby_animationTilesWide "8"
               lobby_numAnimationFrames "30"
               lobby_partySearchWaitTime "1000"
               lobby_searchingPartyColor "0.941177 0.768627 0.321569 
           AL  loc_forceEnglish "0"
           AL  loc_language "0"
            L  loc_translate "1"
               loc_warnings "0"
               loc_warningsAsErrors "0"
               loc_warningsUI "0"
               logfile "1"
               lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"
               lowAmmoWarningColor2 "1 1 1 1"
               lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"
               lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"
               lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961 
               lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"
               lowAmmoWarningPulseFreq "2.3"
               lowAmmoWarningPulseMax "1.5"
               lowAmmoWarningPulseMin "0"
               lsp_debug "0"
           A   m_filter "0"
           A   m_forward "0.25"
           A   m_pitch "0.022"
           A   m_side "0.25"
           A   m_yaw "0.022"
             C mantle_check_angle "60"
             C mantle_check_radius "0.1"
             C mantle_check_range "20"
             C mantle_debug "0"
             C mantle_enable "1"
             C mantle_max_vertical_end_velocity "0"
             C mantle_view_yawcap "60"
         R     mapcrc "0"
       S R     mapname ""
             C masterPort "20810"
             C masterServerName "cod4master.activision.com"
               matchmaking_debug "1"
               maxVoicePacketsPerSec "100"
               maxVoicePacketsPerSecForServer "20"
               migration_blocksperframe "0"
             C migration_dvarErrors "1"
               migration_limit "5"
               migration_msgtimeout "500"
               migration_timeBetween "30000"
               migration_verboseBroadcastTime "100"
               migrationPingTime "10"
             C missileRemoteFOV "15"
             C missileRemoteSteerPitchRange "1 87"
             C missileRemoteSteerPitchRate "35"
             C missileRemoteSteerYawRate "35"
           A   monkeytoy "0"
               motd "Welcome to Modern Warfare 2 multiplayer"
             C motionTrackerBlurDuration "0.2"
               motionTrackerCenterX "0"
               motionTrackerCenterY "-0.37"
             C motionTrackerPingFadeTime "3"
               motionTrackerPingPitchAddPerEnemy "0"
               motionTrackerPingPitchBase "1"
               motionTrackerPingPitchNearby "2"
               motionTrackerPingSize "0.2"
             C motionTrackerRange "1600"
             C motionTrackerSweepAngle "90"
             C motionTrackerSweepInterval "3"
             C motionTrackerSweepSpeed "2000"
             C mp_paused "0"
               msg_dumpEnts "0"
               msg_hudelemspew "0"
               msg_printEntityNums "0"
        U  A   name ""
            L  net_ip "localhost"
               net_lanauthorize "0"
           AL  net_noipx "0"
           AL  net_noudp "0"
            L  net_port "28960"
               net_profile "0"
               net_showprofile "0"
           AL  net_socksEnabled "0"
           AL  net_socksPassword ""
           AL  net_socksPort "1080"
           AL  net_socksServer ""
           AL  net_socksUsername ""
               nextdemo ""
               nextmap ""
               nightVisionDisableEffects "0"
               nightVisionFadeInOutTime "0.1"
               nightVisionPowerOnTime "0.3"
             C objectiveFadeTimeGoingOff "0.5"
             C objectiveFadeTimeGoingOn "1"
             C objectiveFadeTimeWaitOff "2"
             C objectiveFadeTimeWaitOn "2"
             C objectiveFadeTooClose "0.1"
             C objectiveFadeTooFar "25"
             C objectiveFontSize "0.6"
             C objectiveHide "0"
             C objectiveTextOffsetY "-5.33"
             C onlinegame "0"
               onlinegameandhost "0"
               onlineunrankedgameandhost "0"
               overrideNVGModelWithKnife "0"
               packetDebug "0"
             C painReverbDryLevel "0.5"
             C painReverbRoomType "underwater"
             C painReverbWetLevel "0.4"
             C painVisionLerpOutRate "0.3"
             C painVisionTriggerHealth "0.55"
             C party_autoteams "1"
               party_connectTimeout "1000"
               party_connectToOthers "1"
               party_currentSearchTier "2"
               party_debug "0"
               party_defaultSearchTier "2"
               party_editingsettings "0"
               party_firstSubpartyIndex "0"
         R     party_gamesize ""
               party_gameStartTimerLength "10"
         R     party_gametype ""
         R     party_host "0"
               party_hostmigration "1"
         R     party_hostname ""
         R     party_IAmSelected "0"
         R     party_kickplayerquestion ""
               party_listFocus "0"
         R     party_lobbyPlayerCount ""
         R     party_mapname ""
         R     party_mappacks ""
               party_matchedPlayerCount "4"
               party_maxplayers "16"
               party_maxPrivatePartyPlayers "18"
               party_maxSearchTier "6"
               party_maxTeamDiff "1"
         R     party_membersMissingMapPack "0"
               party_minLobbyTime "60"
               party_minplayers "2"
               party_msPerTier "50"
         R     party_partyPlayerCount ""
         R     party_playervisible "0"
               party_pregameStartTimerLength "5"
               party_searchPauseTime "2000"
               party_searchRandomDelay "500"
               party_searchResultsLifetime "45000"
               party_searchResultsMin "2000"
         R     party_selectedIndex "0"
         R     party_selectedIndexChangedTime "0"
               party_statusString ""
               party_teambased "1"
               party_teamsVisible "0"
               party_timer "0"
               party_vetoButtonVisible "0"
               party_vetoDelayTime "4"
               party_vetoPassed "0"
               party_vetoPercentRequired "0.501"
               party_vetoStatus ""
               partymigrate_broadcast_interval "200"
               partymigrate_cpuBonusPing "25"
               partymigrate_cpuBonusThreshold "0.5"
               partymigrate_pingtest_retry "100"
               partymigrate_pingtest_timeout "600"
               partymigrate_selectiontime "1800"
               partymigrate_timeout "8000"
               partymigrate_timeoutmax "15000"
        U      password ""
               perk_armorPiercingDamage "40"
               perk_blastShield "65"
             C perk_bulletPenetrationMultiplier "2"
             C perk_diveDistanceCheck "64"
             C perk_diveGravityScale "0.75"
             C perk_diveVelocity "250"
             C perk_diveViewRollResetSpeed "4"
             C perk_diveViewRollSpeed "0.5"
             C perk_diveViewRollTarget "45"
             C perk_extendedMagsMGAmmo "10"
             C perk_extendedMagsPistolAmmo "5"
             C perk_extendedMagsRifleAmmo "10"
             C perk_extendedMagsSMGAmmo "10"
             C perk_extendedMagsSpreadAmmo "5"
             C perk_extendedMeleeRange "176"
             C perk_extraBreath "5"
             C perk_fastSnipeScale "2"
             C perk_footstepVolumeAlly "0.25"
             C perk_footstepVolumeEnemy "4"
             C perk_footstepVolumePlayer "0.25"
             C perk_grenadeDeath "frag_grenade_short_mp"
             C perk_improvedExtraBreath "5"
             C perk_lightWeightViewBobScale "0.75"
             C perk_parabolicAngle "180"
             C perk_parabolicIcon "specialty_parabolic"
             C perk_parabolicRadius "400"
             C perk_quickDrawSpeedScale "1.5"
               perk_scavengerMode "0"
             C perk_sprintMultiplier "2"
             C perk_sprintRecoveryMultiplierActual "0.6"
             C perk_sprintRecoveryMultiplierVisual "0.6"
             C perk_weapRateMultiplier "0.75"
             C perk_weapReloadMultiplier "0.5"
             C perk_weapSpreadMultiplier "0.65"
             C phys_autoDisableAngular "57"
             C phys_autoDisableFastAngular "270"
             C phys_autoDisableFastLinear "40"
             C phys_autoDisableFastTime "0.5"
             C phys_autoDisableLinear "20"
             C phys_autoDisableTime "0.9"
             C phys_bulletSpinScale "3"
             C phys_bulletUpBias "0.5"
               phys_cfm "0.0001"
             C phys_collUseEntities "0"
               phys_contact_cfm "1e-005"
               phys_contact_cfm_ragdoll "0.001"
             C phys_contact_cfm_vehicle "0.001"
             C phys_contact_cfm_vehicleSoft "0.05"
               phys_contact_erp "0.8"
               phys_contact_erp_ragdoll "0.3"
             C phys_contact_erp_vehicle "0.5"
             C phys_contact_erp_vehicleSoft "0.05"
             C phys_csl "0.3"
             C phys_dragAngular "0.5"
             C phys_dragLinear "0.03"
               phys_drawAwake "0"
               phys_drawCollisionObj "0"
               phys_drawCollisionWorld "0"
               phys_drawcontacts "0"
               phys_drawDebugInfo "0"
               phys_dumpcontacts "0"
               phys_erp "0.8"
             C phys_frictionScale "1"
             C phys_gravity "-800"
             C phys_gravity_ragdoll "-800"
               phys_gravityChangeWakeupRadius "120"
               phys_jitterMaxMass "200"
               phys_joint_cfm "0.0001"
               phys_joint_stop_cfm "0.0001"
               phys_joint_stop_erp "0.8"
             C phys_jointPullThreshold "4"
               phys_mcv "20"
               phys_mcv_ragdoll "1000"
             C phys_mcv_vehicle "300"
               phys_minImpactMomentum "250"
             C phys_narrowObjMaxLength "4"
             C phys_noIslands "0"
             C phys_qsi "15"
             C phys_reorderConst "1"
             C physVeh_collideWithClipOnly "0"
             C physVeh_explodeForce "800"
             C physVeh_explodeSpinScale "3"
             C physVeh_jump "0"
             C physVeh_minImpactMomentum "17.6"
             C physVeh_pathConstraintCfm "1e-006"
             C physVeh_pathConstraintErp "0.8"
             C physVeh_slideReductionForHighSpeed "0"
             C physVeh_StepsPerFrame "3"
             C player_adsExitDelay "0"
             C player_backSpeedScale "0.7"
             C player_breath_fire_delay "0"
             C player_breath_gasp_lerp "6"
             C player_breath_gasp_scale "4.5"
             C player_breath_gasp_time "1"
             C player_breath_hold_lerp "1"
             C player_breath_hold_time "4.5"
             C player_breath_snd_delay "1"
             C player_breath_snd_lerp "2"
             C player_burstFireCooldown "0.2"
             C player_debugHealth "0"
             C player_dmgtimer_flinchTime "500"
             C player_dmgtimer_maxTime "750"
             C player_dmgtimer_minScale "0"
             C player_dmgtimer_stumbleTime "500"
             C player_dmgtimer_timePerPoint "100"
         R   C player_footstepsThreshhold "0"
             C player_lastStandCrawlSpeedScale "0.2"
             C player_lastStandDebug "0"
             C player_lean_rotate_crouch_left "0.8"
             C player_lean_rotate_crouch_right "0.3"
             C player_lean_rotate_left "0.8"
             C player_lean_rotate_right "0.4"
             C player_lean_shift_crouch_left "4"
             C player_lean_shift_crouch_right "15"
             C player_lean_shift_left "5"
             C player_lean_shift_right "9"
             C player_meleeHeight "10"
             C player_meleeRange "64"
             C player_meleeWidth "10"
             C player_move_factor_on_torso "0"
         R   C player_moveThreshhold "10"
             C player_runThreshhold "110"
             C player_scopeExitOnDamage "0"
             C player_spectateSpeedScale "1"
             C player_sprintCameraBob "0.5"
               player_sprintForwardMinimum "105"
             C player_sprintMinTime "1"
             C player_sprintRechargePause "0"
             C player_sprintSpeedScale "1.5"
             C player_sprintStrafeSpeedScale "0.667"
             C player_sprintTime "4"
             C player_sprintUnlimited "0"
             C player_strafeAnimCosAngle "0.5"
             C player_strafeSpeedScale "0.8"
             C player_sustainAmmo "0"
             C player_turnAnims "0"
             C player_view_pitch_down "85"
             C player_view_pitch_up "85"
               playlist "0"
               playlistFilename "playlists.info"
               privateMatch_joinPassword ""
               privateMatch_serverPassword ""
             C profileMenuOption_blacklevel "0"
             C profileMenuOption_gamma "0.8"
             C profileMenuOption_safeAreaHorz "0.85"
             C profileMenuOption_safeAreaVert "0.85"
             C profileMenuOption_volume "0.8"
       S R     protocol "134"
           A   r_aaAlpha "dither (fast)"
           AL  r_aaMaxQuality "0"
           AL  r_aaSamples "2"
           AL  r_altModelLightingUpdate "0"
           AL  r_aspectRatio "auto"
             C r_atlasAnimFPS "15"
           A   r_autopriority "0"
           A   r_blacklevel "0"
             C r_blur "0"
             C r_brightness "0"
               r_cacheModelLighting "1"
               r_cacheSModelLighting "1"
               r_clear "never"
               r_clearColor "0 0 0 0"
               r_clearColor2 "0 0 0 0"
             C r_colorMap "Unchanged"
             C r_contrast "1"
           AL  r_customMode ""
           A   r_debugLineWidth "1"
             C r_debugShader "none"
           A   r_depthPrepass "None"
             C r_desaturation "1"
               r_detail "1"
             C r_detailMap "Unchanged"
             C r_diffuseColorScale "1"
           AL  r_displayRefresh "60 Hz"
           A   r_distortion "1"
           A   r_dlightLimit "4"
             C r_dof_bias "0.5"
           A   r_dof_enable "1"
             C r_dof_farBlur "1.8"
             C r_dof_farEnd "7000"
             C r_dof_farStart "1000"
             C r_dof_nearBlur "6"
             C r_dof_nearEnd "60"
             C r_dof_nearStart "10"
             C r_dof_tweak "0"
             C r_dof_viewModelEnd "8"
             C r_dof_viewModelStart "2"
             C r_dpvsFilterDebug "0"
             C r_drawDecals "1"
           A   r_drawSun "1"
           A   r_drawWater "1"
               r_envMapExponent "5"
               r_envMapMaxIntensity "0.5"
               r_envMapMinIntensity "0.2"
               r_envMapOverride "0"
               r_envMapSunIntensity "2"
           A   r_fastSkin "0"
             C r_filmAltShader "1"
               r_filmTweakBrightness "0"
               r_filmTweakContrast "1.4"
               r_filmTweakDarkTint "0.7 0.85 1"
               r_filmTweakDesaturation "0.2"
               r_filmTweakDesaturationDark "0.2"
               r_filmTweakEnable "0"
               r_filmTweakInvert "0"
               r_filmTweakLightTint "1.1 1.05 0.85"
               r_filmTweakMediumTint "0.9 1 0.9"
             C r_filmUseTweaks "0"
            L  r_floatz "1"
             C r_fog "1"
             C r_forceLod "none"
             C r_fullbright "0"
           AL  r_fullscreen "0"
           A   r_gamma "0.8"
             C r_glow "1"
           A   r_glow_allowed "1"
               r_glow_allowed_script_forced "0"
             C r_glowTweakBloomCutoff "0.5"
             C r_glowTweakBloomDesaturation "0"
             C r_glowTweakBloomIntensity0 "1"
             C r_glowTweakEnable "0"
             C r_glowTweakRadius0 "5"
             C r_glowUseTweaks "0"
               r_gpuSync "off"
               r_heroLighting "1"
             C r_highLodDist "-1"
               r_ignore "0"
           AL  r_ignorehwgamma "0"
           A   r_inGameVideo "1"
               r_lightCacheLessFrequentMaxDistance "64"
               r_lightCacheLessFrequentPeriod "10"
               r_lightGridContrast "0"
               r_lightGridEnableTweaks "0"
               r_lightGridIntensity "1"
               r_lightGridUseTweakedValues "1"
             C r_lightMap "Unchanged"
            L  r_loadForRenderer "1"
             C r_lockPvs "0"
           A   r_lodBiasRigid "0"
           A   r_lodBiasSkinned "0"
           A   r_lodScaleRigid "1"
           A   r_lodScaleSkinned "1"
             C r_lowestLodDist "-1"
             C r_lowLodDist "-1"
             C r_mediumLodDist "-1"
           AL  r_mode "1024x768"
            LC r_modelVertColor "1"
           AL  r_monitor "0"
           A   r_multiGpu "0"
               r_normal "1"
             C r_normalMap "Unchanged"
               r_outdoor "1"
               r_outdoorFeather "8"
           A   r_picmip "0"
           A   r_picmip_bump "0"
           A   r_picmip_manual "0"
           A   r_picmip_spec "0"
           AL  r_picmip_water "0"
           A   r_polygonOffsetBias "-1"
           A   r_polygonOffsetScale "-1"
           A   r_portalBevels "0.7"
               r_portalBevelsOnly "0"
               r_portalMinClipArea "0.02"
             C r_portalMinRecurseDepth "2"
             C r_portalWalkLimit "0"
           AL  r_preloadShaders "0"
               r_pretess "1"
             C r_primaryLightTweakDiffuseStrength "1"
             C r_primaryLightTweakSpecularStrength "1"
             C r_primaryLightUseTweaks "0"
               r_reflectionProbeGenerate "0"
               r_reflectionProbeGenerateExit "0"
               r_reflectionProbeRegenerateAll "0"
         R     r_rendererInUse "Shader model 3.0"
           AL  r_rendererPreference "Default"
             C r_resampleScene "1"
             C r_scaleViewport "1"
             C r_showFbColorDebug "None"
             C r_showFloatZDebug "0"
             C r_showLightGrid "0"
             C r_showMissingLightGrid "0"
             C r_showPortals "0"
             C r_showPortalsOverview "0"
             C r_singleCell "0"
             C r_skipPvs "0"
               r_smc_enable "1"
               r_smc_optimize "1"
               r_smp_backend "1"
               r_smp_worker "1"
               r_smp_worker_thread0 "1"
               r_smp_worker_thread1 "1"
           A   r_specular "1"
             C r_specularColorScale "2.5"
             C r_specularMap "Unchanged"
             C r_spotLightBrightness "14"
             C r_spotLightEndRadius "196"
             C r_spotLightEntityShadows "1"
             C r_spotLightExponent "2"
             C r_spotLightFovInnerFraction "0.5"
             C r_spotLightMaxLength "5000"
             C r_spotLightShadows "1"
             C r_spotLightSModelShadows "1"
             C r_spotLightStartRadius "36"
               r_sse_skinning "1"
             C r_subwindow "0 1 0 1"
             C r_sun_from_dvars "0"
               r_sun_fx_position "0 0 0"
               r_sunblind_fadein "0.5"
               r_sunblind_fadeout "3"
               r_sunblind_max_angle "5"
               r_sunblind_max_darken "0.75"
               r_sunblind_min_angle "30"
               r_sunflare_fadein "1"
               r_sunflare_fadeout "1"
               r_sunflare_max_alpha "1"
               r_sunflare_max_angle "2"
               r_sunflare_max_size "2500"
               r_sunflare_min_angle "45"
               r_sunflare_min_size "0"
               r_sunflare_shader "sun_flare"
               r_sunglare_fadein "0.5"
               r_sunglare_fadeout "3"
               r_sunglare_max_angle "5"
               r_sunglare_max_lighten "0.75"
               r_sunglare_min_angle "30"
               r_sunsprite_shader "sun"
               r_sunsprite_size "16"
           A   r_texFilterAnisoMax "4"
           A   r_texFilterAnisoMin "1"
             C r_texFilterDisable "0"
             C r_texFilterMipBias "0"
           A   r_texFilterMipMode "Unchanged"
            L  r_useLayeredMaterials "0"
            L  r_vc_makelog "0"
               r_vc_showlog "0"
           AL  r_vsync "0"
               r_warningRepeatDelay "5"
             C r_zfar "0"
           A   r_zFeather "1"
             C r_znear "4"
             C r_znear_depthhack "0.1"
             C radarjamDistMax "800"
             C radarjamDistMin "350"
             C radarjamSinCurve "0"
             C ragdoll_baselerp_time "1000"
             C ragdoll_bullet_force "500"
             C ragdoll_bullet_upbias "0.5"
             C ragdoll_debug "0"
               ragdoll_dump_anims "0"
           A   ragdoll_enable "1"
             C ragdoll_explode_force "18000"
             C ragdoll_explode_upbias "0.8"
             C ragdoll_exploding_bullet_force "5000"
             C ragdoll_exploding_bullet_upbias "0.8"
             C ragdoll_fps "20"
               ragdoll_idle_min_velsq "2"
             C ragdoll_jitter_scale "1"
             C ragdoll_jointlerp_time "3000"
             C ragdoll_max_life "4500"
           A   ragdoll_max_simulating "16"
               ragdoll_max_stretch_pct "10"
             C ragdoll_rotvel_scale "1"
             C ragdoll_self_collision_scale "1.2"
               ragdoll_stretch_iters "10"
        U  A   rate "25000"
               reliableResendTime "300"
               reliableTimeoutTime "20000"
             C RemoteCameraSounds_DryLevel "0.1"
             C RemoteCameraSounds_RoomType "underwater"
             C RemoteCameraSounds_WetLevel "0.5"
               requireOpenNat "1"
         R     safeArea_adjusted_horizontal "1"
         R     safeArea_adjusted_vertical "1"
             C safeArea_horizontal "0.85"
             C safeArea_vertical "0.85"
               scr_airdrop_ac130 "3"
               scr_airdrop_ammo "17"
               scr_airdrop_counter_uav "15"
               scr_airdrop_emp "1"
               scr_airdrop_harrier_airstrike "7"
               scr_airdrop_helicopter "7"
               scr_airdrop_helicopter_flares "5"
               scr_airdrop_helicopter_minigun "3"
               scr_airdrop_mega_ac130 "2"
               scr_airdrop_mega_ammo "12"
               scr_airdrop_mega_counter_uav "16"
               scr_airdrop_mega_emp "0"
               scr_airdrop_mega_harrier_airstrike "5"
               scr_airdrop_mega_helicopter "5"
               scr_airdrop_mega_helicopter_flares "3"
               scr_airdrop_mega_helicopter_minigun "2"
               scr_airdrop_mega_nuke "0"
               scr_airdrop_mega_precision_airstrike "10"
               scr_airdrop_mega_predator_missile "14"
               scr_airdrop_mega_sentry "16"
               scr_airdrop_mega_stealth_airstrike "3"
               scr_airdrop_mega_uav "12"
               scr_airdrop_nuke "0"
               scr_airdrop_precision_airstrike "11"
               scr_airdrop_predator_missile "12"
               scr_airdrop_sentry "12"
               scr_airdrop_stealth_airstrike "5"
               scr_airdrop_uav "17"
               scr_arena_numlives "1"
               scr_arena_promode "0"
               scr_arena_roundlimit "0"
               scr_arena_roundswitch "3"
               scr_arena_scorelimit "1"
               scr_arena_timelimit "2.5"
               scr_arena_winlimit "4"
               scr_ctf_halftime "1"
               scr_ctf_numlives "0"
               scr_ctf_playerrespawndelay "0"
               scr_ctf_promode "0"
               scr_ctf_returntime "30"
               scr_ctf_roundlimit "1"
               scr_ctf_scorelimit "0"
               scr_ctf_timelimit "10"
               scr_ctf_waverespawndelay "10"
               scr_ctf_winlimit "1"
               scr_dd_addtime "2.5"
               scr_dd_bombtimer "45"
               scr_dd_defusetime "5"
               scr_dd_numlives "0"
               scr_dd_planttime "5"
               scr_dd_playerrespawndelay "0"
               scr_dd_promode "0"
               scr_dd_roundlimit "3"
               scr_dd_roundswitch "1"
               scr_dd_scorelimit "1"
               scr_dd_timelimit "2.5"
               scr_dd_waverespawndelay "0"
               scr_dd_winlimit "2"
               scr_diehard "0"
               scr_dm_numlives "0"
               scr_dm_playerrespawndelay "0"
               scr_dm_promode "0"
               scr_dm_roundlimit "1"
               scr_dm_scorelimit "1500"
               scr_dm_timelimit "10"
               scr_dm_waverespawndelay "0"
               scr_dm_winlimit "1"
               scr_dom_numlives "0"
               scr_dom_playerrespawndelay "0"
               scr_dom_promode "0"
               scr_dom_roundlimit "1"
               scr_dom_scorelimit "200"
               scr_dom_timelimit "0"
               scr_dom_waverespawndelay "0"
               scr_dom_winlimit "1"
               scr_explBulletMod "1"
               scr_game_allowkillcam "1"
               scr_game_deathpointloss "0"
               scr_game_forceuav "0"
               scr_game_graceperiod "0"
               scr_game_hardpoints "1"
               scr_game_killstreakdelay "0"
               scr_game_onlyheadshots "0"
               scr_game_perks "1"
               scr_game_spectatetype "1"
               scr_game_suicidepointloss "0"
               scr_gtnw_numlives "0"
               scr_gtnw_playerrespawndelay "0"
               scr_gtnw_promode "0"
               scr_gtnw_roundlimit "1"
               scr_gtnw_roundswitch "0"
               scr_gtnw_scorelimit "101"
               scr_gtnw_timelimit "10"
               scr_gtnw_waverespawndelay "0"
               scr_gtnw_winlimit "1"
               scr_hardcore "0"
               scr_hardpoint_allowartillery "1"
               scr_hardpoint_allowhelicopter "1"
               scr_hardpoint_allowuav "1"
               scr_koth_numlives "0"
               scr_koth_playerrespawndelay "0"
               scr_koth_promode "0"
               scr_koth_roundlimit "1"
               scr_koth_roundswitch "1"
               scr_koth_scorelimit "250"
               scr_koth_timelimit "15"
               scr_koth_waverespawndelay "0"
               scr_koth_winlimit "1"
               scr_maxPerPlayerExplosives "2"
               scr_nukeCancelMode "0"
               scr_nukeTimer "10"
               scr_oldschool "0"
               scr_oneflag_numlives "0"
               scr_oneflag_playerrespawndelay "0"
               scr_oneflag_promode "0"
               scr_oneflag_roundlimit "0"
               scr_oneflag_roundswitch "3"
               scr_oneflag_scorelimit "1"
               scr_oneflag_timelimit "3"
               scr_oneflag_waverespawndelay "0"
               scr_oneflag_winlimit "4"
               scr_patientZero ""
               scr_player_forcerespawn "1"
               scr_player_healthregentime "5"
               scr_player_maxhealth "100"
               scr_player_numlives "0"
               scr_player_respawndelay "0"
               scr_player_sprinttime "4"
               scr_player_suicidespawndelay "0"
               scr_RequiredMapAspectratio "1"
               scr_restxp_cap "0.5"
               scr_restxp_enable "0"
               scr_restxp_levelsPerDay "0.5"
               scr_restxp_minRestTime "4"
               scr_restxp_restedAwardScale "0.5"
               scr_restxp_timescale "1"
               scr_riotShieldXPBullets "15"
               scr_sab_bombtimer "30"
               scr_sab_defusetime "5"
               scr_sab_hotpotato "0"
               scr_sab_numlives "0"
               scr_sab_planttime "2.5"
               scr_sab_playerrespawndelay "7.5"
               scr_sab_promode "0"
               scr_sab_roundlimit "1"
               scr_sab_roundswitch "1"
               scr_sab_scorelimit "0"
               scr_sab_timelimit "20"
               scr_sab_waverespawndelay "0"
               scr_sab_winlimit "1"
               scr_sd_bombtimer "45"
               scr_sd_defusetime "5"
               scr_sd_multibomb "0"
               scr_sd_numlives "1"
               scr_sd_planttime "5"
               scr_sd_playerrespawndelay "0"
               scr_sd_promode "0"
               scr_sd_roundlimit "0"
               scr_sd_roundswitch "3"
               scr_sd_scorelimit "1"
               scr_sd_timelimit "2.5"
               scr_sd_waverespawndelay "0"
               scr_sd_winlimit "4"
               scr_team_fftype "0"
               scr_team_kickteamkillers "0"
               scr_team_respawntime "0"
               scr_team_teamkillpointloss "1"
               scr_team_teamkillspawndelay "20"
               scr_thirdPerson "0"
               scr_tispawndelay "0"
               scr_vip_numlives "0"
               scr_vip_promode "0"
               scr_vip_roundlimit "3"
               scr_vip_roundswitch "1"
               scr_vip_scorelimit "1"
               scr_vip_timelimit "2.5"
               scr_vip_winlimit "2"
               scr_war_numlives "0"
               scr_war_playerrespawndelay "0"
               scr_war_promode "0"
               scr_war_roundlimit "1"
               scr_war_scorelimit "7500"
               scr_war_timelimit "10"
               scr_war_waverespawndelay "0"
               scr_war_winlimit "1"
               scr_xpscale "1"
           A   sensitivity "5"
               sentry_placement_debug "0"
               sentry_placement_feet_offset "17 20 10"
               sentry_placement_feet_trace_dist_z "20"
               sentry_placement_trace_dist "42"
               sentry_placement_trace_min_normal "0.7"
               sentry_placement_trace_pitch "20"
               sentry_placement_trace_radius "30"
               sentry_placement_trace_radius_canon_safety "5"
           A   server1 ""
           A   server10 ""
           A   server11 ""
           A   server12 ""
           A   server13 ""
           A   server14 ""
           A   server15 ""
           A   server16 ""
           A   server2 ""
           A   server3 ""
           A   server4 ""
           A   server5 ""
           A   server6 ""
           A   server7 ""
           A   server8 ""
           A   server9 ""
               session_immediateDeleteTinySessions "0"
         R     session_nonblocking "1"
             C shieldImpactBulletShakeDuration "500"
             C shieldImpactBulletShakeScale "0.35"
             C shieldImpactExplosionHighShakeDuration "1250"
             C shieldImpactExplosionHighShakeScale "0.5"
             C shieldImpactExplosionLowShakeDuration "800"
             C shieldImpactExplosionLowShakeScale "0.4"
             C shieldImpactExplosionThreshold "85"
             C shieldImpactMissileShakeDuration "1500"
             C shieldImpactMissileShakeScale "0.5"
       S R     shortversion "1.0"
               showdrop "0"
               showpackets "0"
           A   sm_enable "1"
             C sm_fastSunShadow "1"
               sm_lightScore_eyeProjectDist "64"
               sm_lightScore_spotProjectFrac "0.125"
           A   sm_maxLights "4"
               sm_minSpotLightScore "0.5"
               sm_polygonOffsetBias "0.125"
               sm_polygonOffsetScale "2"
             C sm_qualitySpotShadow "1"
             C sm_spotDistCull "1"
             C sm_spotEnable "1"
             C sm_spotLimit "4"
               sm_spotShadowFadeTime "1"
             C sm_strictCull "1"
             C sm_sunEnable "1"
             C sm_sunSampleSizeNear "0.25"
             C sm_sunShadowCenter "0 0 0"
             C sm_sunShadowScale "1"
           A   sm_sunShadowScaleLocked "1"
        U  A   snaps "20"
           A   snd_cinematicVolumeScale "0.5"
             C snd_draw3D "Off"
               snd_drawInfo "None"
             C snd_enable2D "1"
             C snd_enable3D "1"
           A   snd_enableEq "1"
             C snd_enableReverb "1"
             C snd_enableStream "1"
           A   snd_errorOnMissing "0"
           AL  snd_khz "44"
             C snd_levelFadeTime "250"
           AL  snd_outputConfiguration "Windows default"
             C snd_slaveFadeTime "500"
           A   snd_touchStreamFilesOnLoad "0"
           A   snd_volume "0.8"
         R     splitscreen "0"
               stat_version "10"
             C stopspeed "100"
               stringtable_debug "0"
       S       sv_allowAnonymous "0"
       S       sv_allowClientConsole "1"
           A   sv_allowDownload "1"
               sv_allowedClan1 ""
               sv_allowedClan2 ""
          I    sv_cheats "0"
               sv_clientArchive "1"
               sv_clientSideBullets "1"
               sv_connectTimeout "120"
               sv_debugRate "0"
               sv_debugReliableCmds "0"
       S   A   sv_floodProtect "1"
       S   A   sv_hostname "CoD4Host"
               sv_hugeSnapshotDelay "200"
               sv_hugeSnapshotSize "4000"
         R     sv_iwdNames ""
         R     sv_iwds ""
               sv_kickBanTime "300"
               sv_mapRotation ""
               sv_mapRotationCurrent ""
       S   AL  sv_maxclients "18"
       S   A   sv_maxPing "0"
       S   A   sv_maxRate "25000"
       S   A   sv_minPing "0"
             C sv_network_fps "50"
               sv_packet_info "0"
               sv_padPackets "0"
         R     sv_paused "0"
       S       sv_privateClients "0"
       S       sv_privateClientsForClients "0"
               sv_privatePassword ""
       S       sv_pure "1"
           A   sv_reconnectlimit "3"
         R     sv_referencedFFCheckSums ""
         R     sv_referencedFFNames ""
         R     sv_referencedIwdNames ""
         R     sv_referencedIwds ""
               sv_rejoinTimeout "5"
         R     sv_running "0"
               sv_showAverageBPS "0"
               sv_timeout "20"
               sv_voiceQuality "3"
               sv_zombietime "2"
          IA   sys_configSum "230111639"
          IA   sys_configureGHz "18.5691"
         R     sys_cpuGHz "2.67277"
         R     sys_cpuName "Intel(R) Core(TM) i7 CPU         920  @ 
          IA   sys_gpu "ATI Radeon HD 4800 Series"
               sys_lockThreads "none"
               sys_quitMigrateTime "15000"
          I    sys_smp_allowed "1"
         R     sys_SSE "1"
          IA   sys_sysMB "2048"
         R     systemlink "0"
               testClients_doAttack "1"
               testClients_doCrouch "0"
               testClients_doMove "1"
               testClients_doReload "1"
               testClients_watchKillcam "1"
               thermal_playerModel ""
             C thermalBlurFactorNoScope "250"
             C thermalBlurFactorScope "250"
             C timescale "1"
               tracer_debugDraw "0"
               tracer_explosiveColor1 "1 0.75 0.75 0"
               tracer_explosiveColor2 "1 0.75 0.75 1"
               tracer_explosiveColor3 "1 0.75 0.75 1"
               tracer_explosiveColor4 "1 0.75 0.75 1"
               tracer_explosiveColor5 "1 0.75 0.75 1"
               tracer_explosiveColor6 "1 0.75 0.75 0"
               tracer_explosiveOverride "1"
               tracer_explosiveWidth "15"
               tracer_firstPersonMaxWidth "4"
               tracer_stoppingPowerColor1 "0 0 0 0"
               tracer_stoppingPowerColor2 "1 1 1 1"
               tracer_stoppingPowerColor3 "1 0 0 1"
               tracer_stoppingPowerColor4 "1 0 0 1"
               tracer_stoppingPowerColor5 "1 1 0 1"
               tracer_stoppingPowerColor6 "1 1 1 1"
               tracer_stoppingPowerOverride "0"
               tracer_stoppingPowerWidth "6"
               tracer_thermalWidthMult "2"
             C turret_adsEnabled "1"
             C turret_adsFov "35"
             C turret_adsTime "250"
             C turret_fov "55"
             C ui_allow_classchange "0"
               ui_allow_controlschange "1"
             C ui_allow_teamchange "0"
           A   ui_bigFont "0.4"
               ui_borderLowLightScale "0.35"
           A   ui_browserFriendlyfire "-1"
           A   ui_browserKillcam "-1"
           A   ui_browserMod "0"
           A   ui_browserShowDedicated "0"
           A   ui_browserShowEmpty "1"
           A   ui_browserShowFull "1"
           A   ui_browserShowPassword "-1"
           A   ui_browserShowPure "1"
               ui_buildLocation "-60 460"
               ui_buildSize "0.2"
               ui_cinematicsTimestamp "0"
               ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
           A   ui_currentFeederMapIndex "0"
           A   ui_currentMap "0"
               ui_customClassName ""
               ui_customModeEditName ""
               ui_customModeName ""
             C ui_debugMode "0"
           A   ui_drawCrosshair "1"
           A   ui_extraBigFont "0.55"
               ui_gametype "war"
             C ui_hud_hardcore "0"
               ui_hud_obituaries "1"
               ui_hud_showobjicons "1"
           A   ui_joinGametype "0"
               ui_mapname "mp_afghan"
           AL  ui_maxclients "18"
               ui_mousePitch "0"
         R     ui_multiplayer "1"
           A   ui_netGametype "0"
           A   ui_netGametypeName "dm"
           A   ui_netSource "1"
               ui_partyFull "0"
               ui_playerPartyColor "1 0.8 0.4 1"
           A   ui_serverStatusTimeOut "7000"
               ui_showEndOfGame "0"
             C ui_showList "0"
               ui_showmap "1"
               ui_showMenuOnly ""
             C ui_sliderSteps "40"
           A   ui_smallFont "0.25"
             C ui_textScrollFadeTime "0.2"
             C ui_textScrollPauseEnd "3"
             C ui_textScrollPauseStart "1"
             C ui_textScrollSpeed "30"
               uiscript_debug "0"
               upnp_maxAttempts "4"
          I    useFastFile "1"
           A   useMapPreloading "1"
               useonlinestats "0"
               useRelativeTeamColors "0"
           A   useSvMapPreloading "1"
             C useTagFlashSilenced "1"
             C veh_boneControllerLodDist "2000"
             C vehAudio_inAirPitchDownLerp "1.2"
             C vehAudio_inAirPitchUpLerp "0.75"
             C vehAudio_spawnVolumeTime "2"
             C vehCam_angles "0 0 0"
             C vehCam_editMode "0"
             C vehCam_freeLook "0"
             C vehCam_offset "0 0 0"
             C vehCam_pitchClamp "45"
             C vehCam_pitchTurnRate "90"
             C vehCam_radius "0"
             C vehCam_speedInfluence "0"
             C vehCam_yawClamp "45"
             C vehCam_yawTurnRate "260"
             C vehCam_zOffsetMode "World"
         R     version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86"
           A   vid_xpos "22"
           A   vid_ypos "53"
             C viewModelDebugNotetracks "0"
             C viewModelHacks "1"
         R     viewposNow "0 0 0"
               voiceDebug "0"
               voiceDegrade "0"
               waypointDebugDraw "0"
               waypointDistScaleRangeMax "3000"
               waypointDistScaleRangeMin "1000"
               waypointDistScaleSmallest "0.8"
               waypointIconHeight "36"
               waypointIconWidth "36"
               waypointOffscreenCornerRadius "105"
               waypointOffscreenDistanceThresholdAlpha "30"
               waypointOffscreenPadBottom "30"
               waypointOffscreenPadLeft "103"
               waypointOffscreenPadRight "0"
               waypointOffscreenPadTop "0"
               waypointOffscreenPointerDistance "20"
               waypointOffscreenPointerHeight "12"
               waypointOffscreenPointerWidth "25"
               waypointOffscreenRoundedCorners "1"
               waypointOffscreenScaleLength "500"
               waypointOffscreenScaleSmallest "1"
             C waypointPlayerOffsetCrouch "56"
             C waypointPlayerOffsetProne "30"
             C waypointPlayerOffsetStand "66"
               waypointSplitscreenScale "1.8"
               waypointTweakY "-17"
         R     wideScreen "0"
               winvoice_loopback "0"
           A   winvoice_mic_mute "1"
           A   winvoice_mic_reclevel "65535"
           A   winvoice_mic_scaler "1"
           A   winvoice_save_voice "0"
               xblive_hostingprivateparty "0"
               xblive_loggedin "0"
         R     xblive_playEvenIfDown "0"
               xblive_privatematch "0"
      Einige davon funktionieren nicht mehr, und ich weiss nicht wofür die A's, U's, R's und C's stehen xD
      Auf die schnelle ist mir vorallem der Befehl aufgefallen
      scr_xpscale "1"
      wenn man das in
      scr_xpscale "10"
      ändert, bekommt man 10 mal so viel Xp als normalerweise.
      Ein parr andere interessanten Befehle lassen sich bestimmt auch noch finden.

    12. Das folgende Mitglied bedankt sich bei Icii für diesen Beitrag:

      spielkind (14.05.10)

    13. #10
      Core Freak!
       

      Registriert seit
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      Man kann damit Private Matches hosten, in denen Ranking aktiviert ist. Dann noch die EXP hochstellen und schwupp -> 1 Kill Lvl 70. Ihr könnt ja mal ne gecrackte Version runterladen und mit VAC Chaos laufen lassen. Denke das müsste auch funktionieren. Ach ja, an die Leute, die dann auf so nem Server sind: Ihr müsst mindestens Lvl 2 sein, damit das funktioniert. Ihr könnte auch auf dem Server Lvl 2 machen, dann leaven, rejoinen, ab dann gibts dann immer die Bombenexp. Dann mit 70 leaven, Prestige machen, wieder reinjoinen und auf Lvl 2 lvln. Dann wieder leaven, rejoinen und wieder mit einem Kill Lvl 70 :) Und das bis man das gewünschte Prestige lvl erreicht hat :D btw: ich denke nicht, dass VAC euch dafür bannen kann, ihr habt ja keine Hacks selber benutzt. Kenne viele, die das hier gemacht haben und nicht gebannt wurden. Aber versichern kann ich euch nichts.

    14. #11
      Core
       
      Avatar von Buru
      Registriert seit
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      mmorpg-core.com
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      Jop lustige Geschichte.
      Ich denk mir so ach ich will endlich Lvl 70 sein.
      Ne Runde später haut einer den Exp Hack rein ich war lvl 70:>
      2 Wochen her meinem Acc is nix passiert.

    15. #12
      Top Poster
       

      Registriert seit
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      209.85.135.103
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      Da man mit VAC_Chaos ja alles per Console machen muss, hab ich mal n bissl im Inet gesucht.

      Code:
      1. Schritt
      Downloade  alle folgenden Sachen  [Um Links zu sehen registriere dich bitte. Klicke hier.]  (277.2 KiB, 1,207 Zugriffe)
        [Um Links zu sehen registriere dich bitte. Klicke hier.]  (747.6 KiB, 1,090 Zugriffe)
        [Um Links zu sehen registriere dich bitte. Klicke hier.]  (511.7 KiB, 61 Zugriffe)
        [Um Links zu sehen registriere dich bitte. Klicke hier.]  (63.8 KiB, 48 Zugriffe)
        [Um Links zu sehen registriere dich bitte. Klicke hier.] (366.9 KiB, 207 Zugriffe)
       
        
      
      2. Schritt
      Öffne  Steam und melde dich an. Starte danach VAC Chaos als Administrator  (noch nicht Load Game drücken)  
      
      3. Schritt
      Öffne  X-Loader als Administrator und drücke Auto-Inject  
      
      4. Schritt
      Öffne  Little Server Tool als Administrator  
      
      5. Schritt
      Öffne  iJustHelp (Pirvate Match Hacks) als Administrator  
      
      6. Schritt
      Nun  wieder zu VAC Chaos wechseln und Load Game drücken
      
      Falls Fenstermodus gewünscht (für  diesen MOD sehr empfehlenswert) einfach im Hauptmenü von Modern Warfare 2  “Alt” + “Enter” drücken  
      
      7. Schritt
      Dann  Ingame F2 drücken um die Konsole zu öffnen. Anschließend das hier  einfügen
      party_hostmigration 0; party_connecttimeout 1; badhost_endgameifisuck 0
      Alternativ lässt sich auch der MW2 Multiplayer Hack Project Extreme benutzen.. Er hat die Funktion “Force Host”, dass heißt das ihr automatisch Host werdet.. Zudem hat er noch viele andere Funktionen die zum Modden gut sind.. NAT-Typ “Offen” oder “Normal” vorrausgesetzt. Unbekannt ob dieser Befehl noch funktioniert. Falls er nicht funktioniert, habt ihr mit NAT-Typ “Offen” trotzdem eine sehr hohe Chance Host zu werden. Im Private Match ist der NAT-Typ egal. 9. Schritt Nun kannst du noch ein paar Freunde einladen oder einfach alleine einen beliebigen Online Server suchen (wähle dazu einfach einen Spielmodus aus) 10. Schritt Sobald der Spielmodus gestartet ist könnt ihr nach Lust und Laune den Server modden.. Für Mods wie “Jump High” oder “Unlimited Ammo” den iJustHelp Hack benutzen..
      Und die Befehle um einen XP-Bosst Server zu machen sind:

      Code:
      scr_restxp_enable 1
      scr_restxp_cap 999999
      scr_restxp_levelsPerDay  99
      scr_restxp_minRestTime 0
      scr_restxp_restedAwardScale 999999
      scr_restxp_timescale  999999
      fast_restart
      Quellenangabe:
      [Um Links zu sehen registriere dich bitte. Klicke hier.]

      Und die Befehle hab ich selbst rausgefunden ^^

    16. Das folgende Mitglied bedankt sich bei Icii für diesen Beitrag:

      spielkind (14.05.10)

    17. #13
      Top Poster
       
      Avatar von itakage
      Registriert seit
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      ah nice :D
      kriegst thx:P
      Greenpeace hat Obama geklaut :<


    18. #14
      Core Freak!
       

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      - updated auf patch 1.1.195 (der neue von heute)

    19. #15
      Es wird!
       
      Avatar von Kewai!
      Registriert seit
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      nice one :D
      sieht ziemlich gut aus
      aber ich level lieber selber :D
      macht immer noch am meisten Spass :D

      Ey jo! KEWAI!

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