Icii (02.05.10), Mausweltraum (12.05.10), Tekumi (04.05.10), vals (04.05.10)
Code:VAC Chaos v2.04 for Modern Warfare 2 patch v1.1.195 by AgentGOD ---------------------------- Home Page: http://www.ultimate-filez.com Donation : http://www.ultimate-filez.com/?page=donate Description: - Allows you to fully disable VAC (Valve Anti-Cheat) in Modern Warfare 2. - Unlocks hidden window-based developer console in a non-intrusive way. - Unlocks all dvars for changing and/or querying. - 4096-bit encryption provides full protection. - User-friendly and intuitive interface. - Automatically detects VAC presence (and takes action if needed). - Allows you to execute custom script (.cfg) files from disk. - Brings back script execution on game start (autoexec.cfg). - ShieldLoader loads all your favorite 3rd party DLL(s) with one click of a button - CEG protection remover further protects you from VAC - VAC-ban bypass allows you to put your VAC-banned Modern Warfare 2 accounts to use In-game hotkeys: F1 - Toggle draw fps and current host F2 - Open developer console F3 - Team-kill exploit tool - Join a game, make sure the other team has at least one spot left, Press hotkey, click on the enemy team, choose class, kill the green guys. Because this exploit requires at least one spot, it is recommended to do it at the beginning of a game when people are still joining. For "spec-nading", go into any game, go near teammate with claymore/grenade, place claymore/grenade near teammate, press hotkey, Spectator. Watch it blow them up. Press the hotkey again and "auto assign" to re-join your team. F4 - Host a public ranked match with custom settings - Go to "Find Game", choose your favorite game type, and then hit the hotkey. Customize the settings however you'd like, and then hit F5 to start the game when ready. Note: MAKE SURE that you hit hotkey BEFORE the game joins a lobby. F5 - Start the game (when using F4 to force-host) Requirements: - An x86/x64 CPU - At least 512 MB of system memory. Recommended minimum is 1 GB. - A modern Windows-NT based operating system (XP and above). Both x86 and x64 are supported. - Microsoft(R) Visual C++ 2008 Runtime (x86), can be found here: http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf - Microsoft(R) .NET Framework v2.0 (minimum), can be found here: http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5 How to use: - Launch Steam and login to your account with Modern Warfare 2 on it - Open VAC_Chaos.exe as administrator (*Windows XP users: just make sure you run under an administrator account) - Change the configurations however you would like - Click Load Game when you're ready to play - Make sure it says "VAC status: Not Loaded", or else do not load any hacks/cheats (if it says "VAC status: Loaded" and you ran the game with "Load Game" button, post on forum immediately) - Now load up your favorite hacks/cheats and enjoy consequenceless gaming! ;) * - You must host a game using the Host Tool to play without getting kicked for not having VAC loaded (unless you're lucky enough to join a game hosted by a fellow VAC Chaos user) To have your custom script file execute on startup (v1.02 minimum), you need to name the file as "autoexec.cfg" and the file must be placed inside the Modern Warfare 2 "main" or "players" folder. Obviously you'll need to have "Startup script" option checked in the program as well. * Note: by using this program, you agree that I, the programmer, shall not be in any way responsible for anything that happens to your account! You use this and any other program you download from the internet at your own risk. With that said, if you exercise caution (e.g. make sure VAC is not loaded), you should be completely protected. Watch out for viruses when you look for third party hacks/cheats. If you're running Windows Vista or Windows 7, you'll need to run these third party programs as administrator as well, unless you have UAC disabled. If you are getting an error about a missing .tmp file, that might indicate that your anti-virus software decided to make the program disappear. Do not exit VAC Chaos during a game... just don't, unless you want expensive paperweight. If you are paranoid about a ban, rename your third party hacks/cheats before using. This program will rename itself, so that won't be an issue. With that said, good luck, and have fun guys ;) Please donate if you love this program! Credits: -------- AgentGOD - coding this program, duh :) TricksOfDeath - graphics design GameThreat.net - hosting us ;) You guys - for supporting me ;) BlackDove - inspiration SuprNovaAO - inspiration REVOLUTiON - CEG protection removal idea Copyright © 2010 Ultimate-Filez
Geändert von DrugSteal0r (13.05.10 um 12:33 Uhr)
Icii (02.05.10), Mausweltraum (12.05.10), Tekumi (04.05.10), vals (04.05.10)
Folgende VAC Chaos Fehlermeldung kommt, sobald ich die .exe starte:
Welchen Steam Client benutzt du, dass es bei dir funktioniert?Zitat von VAC Chaos
Hmm, gibt es denn verschiedene Clienten?
Das einzige was mir dazu einfällt ist, das du vllt die Steam-Beta benutzt.
Beta Zeit ist doch vorbei. Ist einfach die neuste Version von Steam per Update.
Naja, soweit ich weiss gibt es aber keine verschiedenen Versionen vom Client.
Also mir würde nur noch Sprache umstellen einfallen (Ich hab Steam immer auf Englisch) oder als Administrator ausführen.
Also bei mir (Win 7, aktuellste Steam-version) klappt alles.
@Tekumi, Julil und vals: ihr habt mich alle pmt :D Das hier ist der Hack, ich hab ihn aber nicht selber benutzt, sondern ein already VAC gebannter "Freund" hat mir ein Spiel gehostet. 1 Kill 70 lvl, dann leaven, prestige machen, und von neuem :) so bin ich jetzt 10th prestige lvl 70 (keine bugs, alles funzt).
Pass bloß auf einmal an und du kriegst in so gut wie nicht mehr aus!
hatte das prob und habe ihn nur durchs formatieren wech bekommen!
Ich mach das ja nicht ^^ Kenne da jemanden, der hat eh schon nen VAC Ban, der hat mir dann EXP Match gehostet ^^ 1 Kill 70 Lvl :>
edit: [Um Links zu sehen registriere dich bitte. Klicke hier.]
wer mich adden will ^^
Hab hier mal ne Liste mit den ganzen Commands für die Konsole gefunden.Einige davon funktionieren nicht mehr, und ich weiss nicht wofür die A's, U's, R's und C's stehen xDCode:Unknown command "cvarlist" actionSlotsHide "0" activeAction "" A ai_corpseCount "16" C aim_accel_turnrate_debug "0" C aim_accel_turnrate_enabled "1" C aim_accel_turnrate_lerp "1200" C aim_aimAssistRangeScale "1" C aim_autoaim_debug "0" C aim_autoaim_enabled "0" C aim_autoaim_lerp "40" C aim_autoaim_region_height "120" C aim_autoaim_region_width "160" C aim_autoAimRangeScale "1" C aim_automelee_debug "0" C aim_automelee_enabled "1" C aim_automelee_lerp "40" C aim_automelee_range "128" C aim_automelee_region_height "240" C aim_automelee_region_width "320" C aim_input_graph_debug "0" C aim_input_graph_enabled "1" C aim_input_graph_index "3" C aim_lockon_debug "0" C aim_lockon_deflection "0.05" C aim_lockon_enabled "1" C aim_lockon_region_height "90" C aim_lockon_region_width "90" C aim_lockon_strength "0.6" C aim_scale_view_axis "1" C aim_slowdown_debug "0" C aim_slowdown_enabled "1" C aim_slowdown_pitch_scale "0.4" C aim_slowdown_pitch_scale_ads "0.5" C aim_slowdown_region_height "90" C aim_slowdown_region_width "90" C aim_slowdown_yaw_scale "0.4" C aim_slowdown_yaw_scale_ads "0.5" C aim_turnrate_pitch "90" C aim_turnrate_pitch_ads "55" C aim_turnrate_yaw "260" C aim_turnrate_yaw_ads "90" ammoCounterHide "0" C authPort "20800" C authServerName "cod4master.activision.com" badhost_debug "0" badhost_endGameIfISuck "1" badhost_maxDoISuckFrames "300" badhost_maxHappyPingTime "400" badhost_minPercentClientsUnhappyToSuck "0.51" badhost_minTotalClientsForHappyTest "3" band_12players "384000" band_18players "580000" band_2players "64000" band_4players "128000" band_8players "256000" bandwidthtest_announceinterval "200" bandwidthtest_duration "500" bandwidthtest_enable "1" bandwidthtest_fudge "1" bandwidthtest_ingame_enable "1" bandwidthtest_ingame_fudge "1" bandwidthtest_maxpacketsize "1000" bandwidthtest_quota "0.5" bandwidthtest_rounds "10" bandwidthtest_scalar "2" bandwidthtest_timeout "1500" C bg_aimSpreadMoveSpeedThreshold "11" C bg_bulletExplDmgFactor "1" C bg_bulletExplRadius "250" C bg_debugProne "0" C bg_fallDamageMaxHeight "300" C bg_fallDamageMinHeight "128" C bg_foliagesnd_fastinterval "500" C bg_foliagesnd_maxspeed "180" C bg_foliagesnd_minspeed "40" C bg_foliagesnd_resetinterval "500" C bg_foliagesnd_slowinterval "1500" C bg_forceDualWield "0" C bg_forceExplosiveBullets "0" C bg_ladder_yawcap "100" C bg_legYawTolerance "20" bg_lowGravity "800" C bg_maxGrenadeIndicatorSpeed "100" C bg_prone_yawcap "85" C bg_shieldHitEncodeHeightVM "-10 10" C bg_shieldHitEncodeHeightWorld "-25 20" C bg_shieldHitEncodeWidthVM "-16 16" C bg_shieldHitEncodeWidthWorld "-14 14" C bg_shock_lookControl "1" C bg_shock_lookControl_fadeTime "2" C bg_shock_lookControl_maxpitchspeed "90" C bg_shock_lookControl_maxyawspeed "90" C bg_shock_lookControl_mousesensitivityscale "0.5" C bg_shock_movement "1" C bg_shock_screenBlurBlendFadeTime "1" C bg_shock_screenBlurBlendTime "0.4" C bg_shock_screenFlashShotFadeTime "1" C bg_shock_screenFlashWhiteFadeTime "1" C bg_shock_screenType "blurred" C bg_shock_sound "1" C bg_shock_soundDryLevel "1" C bg_shock_soundEnd "shellshock_end" C bg_shock_soundEndAbort "shellshock_end_abort" C bg_shock_soundFadeInTime "0.25" C bg_shock_soundFadeOutTime "2.5" C bg_shock_soundLoop "shellshock_loop" C bg_shock_soundLoopEndDelay "-3" C bg_shock_soundLoopFadeTime "1.5" C bg_shock_soundLoopSilent "shellshock_loop_silent" C bg_shock_soundModEndDelay "2" C bg_shock_soundRoomType "generic" C bg_shock_soundWetLevel "0.5" C bg_shock_viewKickFadeTime "3" C bg_shock_viewKickPeriod "0.75" C bg_shock_viewKickRadius "0.05" C bg_shock_volume_ambdist1 "0.5" C bg_shock_volume_ambdist2 "0.5" C bg_shock_volume_ambient "0.5" C bg_shock_volume_announcer "0.5" C bg_shock_volume_auto "0.5" C bg_shock_volume_auto2 "0.5" C bg_shock_volume_auto2d "0.5" C bg_shock_volume_autodog "0.5" C bg_shock_volume_body "0.5" C bg_shock_volume_body2d "0.5" C bg_shock_volume_bulletimpact "0.5" C bg_shock_volume_bulletwhizby "0.5" C bg_shock_volume_effects1 "0.5" C bg_shock_volume_effects2 "0.5" C bg_shock_volume_element "0.5" C bg_shock_volume_explosiveimpact "0.5" C bg_shock_volume_hurt "0.5" C bg_shock_volume_item "0.5" C bg_shock_volume_local "0.5" C bg_shock_volume_local2 "0.5" C bg_shock_volume_local3 "0.5" C bg_shock_volume_menu "0.5" C bg_shock_volume_mission "0.5" C bg_shock_volume_music "0.5" C bg_shock_volume_musicnopause "0.5" C bg_shock_volume_nonshock "0.5" C bg_shock_volume_physics "0.5" C bg_shock_volume_player1 "0.5" C bg_shock_volume_player2 "0.5" C bg_shock_volume_reload "0.5" C bg_shock_volume_reload2d "0.5" C bg_shock_volume_shellshock "0.5" C bg_shock_volume_vehicle "0.5" C bg_shock_volume_vehiclelimited "0.5" C bg_shock_volume_voice "0.5" C bg_shock_volume_weapon "0.5" C bg_shock_volume_weapon2d "0.5" C bg_softLandingMaxDamage "0.1" C bg_softLandingMaxHeight "300" C bg_softLandingMinHeight "128" C bg_swingSpeed "0.2" bg_viewBobAmplitudeBase "0.16" C bg_viewBobAmplitudeDucked "0.0075 0.0075" C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075" C bg_viewBobAmplitudeProne "0.02 0.005" C bg_viewBobAmplitudeRoll "1.5" C bg_viewBobAmplitudeSprinting "0.02 0.014" C bg_viewBobAmplitudeStanding "0.007 0.007" C bg_viewBobAmplitudeStandingAds "0.007 0.007" C bg_viewBobLag "0.25" C bg_viewBobMax "8" C bg_viewKickMax "90" C bg_viewKickMin "5" C bg_viewKickRandom "0.4" C bg_viewKickScale "0.2" bg_weaponBobAmplitudeBase "0.16" C bg_weaponBobAmplitudeDucked "0.045 0.025" C bg_weaponBobAmplitudeProne "0.02 0.005" C bg_weaponBobAmplitudeRoll "1.5" C bg_weaponBobAmplitudeSprinting "0.02 0.014" C bg_weaponBobAmplitudeStanding "0.055 0.025" C bg_weaponBobLag "0.25" C bg_weaponBobMax "8" C bullet_penetration_enabled "1" C bullet_penetrationMinFxDist "30" C bullet_ricochetBaseChance "0.5" C camera_thirdPerson "0" C camera_thirdPersonAdsTransScale "2" C camera_thirdPersonCrosshairOffset "0.35" C camera_thirdPersonFovScale "0.9" C camera_thirdPersonOffset "-120 0 14" C camera_thirdPersonOffsetAds "-60 -20 4" C camera_thirdPersonOffsetTurretAds "-80 0 14" C cameraShakeRemoteHelo_Angles "0.221 0.15 2" C cameraShakeRemoteHelo_Freqs "31 90 0.5" C cameraShakeRemoteHelo_SpeedRange "2000 5000" C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07" C cameraShakeRemoteMissile_Freqs "42 0.7 100" C cameraShakeRemoteMissile_SpeedRange "1000 4000" C cg_airstrikeKillCamCloseXYDist "24" C cg_airstrikeKillCamCloseZDist "24" C cg_airstrikeKillCamFarBlur "2" C cg_airstrikeKillCamFarBlurDist "300" C cg_airstrikeKillCamFarBlurStart "100" C cg_airstrikeKillCamFov "50" C cg_airstrikeKillCamNearBlur "4" C cg_airstrikeKillCamNearBlurEnd "100" C cg_airstrikeKillCamNearBlurStart "0" A cg_blood "1" A cg_brass "1" C cg_centertime "5" A cg_chatHeight "4" A cg_chatTime "12000" C cg_chatWithOtherTeams "0" A cg_connectionIconSize "0" C cg_constantSizeHeadIcons "0" C cg_crosshairAlpha "1" C cg_crosshairAlphaMin "0.5" C cg_crosshairDynamic "0" C cg_crosshairEnemyColor "1" C cg_crosshairVerticalOffset "0" C cg_cullBulletAngle "50" C cg_cullBullets "1" A cg_cursorHints "4" C cg_deadChatWithDead "0" C cg_deadChatWithTeam "0" C cg_deadHearAllLiving "0" C cg_deadHearTeamLiving "0" C cg_debug_overlay_viewport "0" C cg_debugevents "-1" C cg_debugInfoCornerOffset "0 -30" C cg_debugposition "0" A cg_descriptiveText "1" C cg_dobjdump "-1" C cg_draw2D "1" A cg_drawBreathHint "1" C cg_drawCrosshair "1" C cg_drawCrosshairNames "1" cg_drawCrosshairNamesPosX "300" cg_drawCrosshairNamesPosY "180" C cg_drawDamageDirection "1" C cg_drawDamageFlash "0" cg_drawFPS "Off" A cg_drawFPSLabels "1" C cg_drawFriendlyNames "1" C cg_drawGun "1" C cg_drawHealth "0" A cg_drawMantleHint "1" C cg_drawMaterial "Off" cg_drawpaused "1" cg_drawScriptUsage "0" C cg_drawShellshock "1" A cg_drawSnapshot "0" C cg_drawSplatter "0" C cg_drawSplatterTest "0" A cg_drawStatsSource "0" cg_drawTalk "ALL" C cg_drawThroughWalls "0" A cg_drawTurretCrosshair "1" A cg_drawViewpos "0" C cg_dumpAnims "-1" C cg_enemyNameFadeIn "250" C cg_enemyNameFadeOut "250" cg_errordecay "100" C cg_everyoneHearsEveryone "0" C cg_explosiveKillCamBackDist "35" C cg_explosiveKillCamGroundBackDist "30" C cg_explosiveKillCamGroundUpDist "15" C cg_explosiveKillCamStopDecelDist "100" C cg_explosiveKillCamStopDist "350" C cg_explosiveKillCamUpDist "5" C cg_explosiveKillCamWallOutDist "10" C cg_explosiveKillCamWallSideDist "30" C cg_flashbangNameFadeIn "1000" C cg_flashbangNameFadeOut "50" C cg_footsteps "1" C cg_fov "65" C cg_fovMin "1" C cg_fovScale "1" C cg_friendlyNameFadeIn "0" C cg_friendlyNameFadeOut "1500" A cg_gameBoldMessageWidth "390" A cg_gameMessageWidth "455" C cg_gun_x "0" C cg_gun_y "0" C cg_gun_z "0" A cg_headIconMinScreenRadius "0.015" C cg_heliKillCamFarBlur "2" C cg_heliKillCamFarBlurDist "300" C cg_heliKillCamFarBlurStart "100" C cg_heliKillCamFov "15" C cg_heliKillCamNearBlur "4" C cg_heliKillCamNearBlurEnd "100" C cg_heliKillCamNearBlurStart "0" A cg_hintFadeTime "100" A cg_hudChatIntermissionPosition "5 110" A cg_hudChatPosition "5 200" A cg_hudDamageIconHeight "64" A cg_hudDamageIconInScope "0" A cg_hudDamageIconOffset "128" A cg_hudDamageIconTime "6000" A cg_hudDamageIconWidth "128" A cg_hudGrenadeIconEnabledFlash "0" A cg_hudGrenadeIconHeight "25" A cg_hudGrenadeIconInScope "0" A cg_hudGrenadeIconMaxHeight "104" C cg_hudGrenadeIconMaxRangeFlash "500" C cg_hudGrenadeIconMaxRangeFrag "250" A cg_hudGrenadeIconOffset "50" A cg_hudGrenadeIconWidth "25" A cg_hudGrenadePointerHeight "12" A cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1.7" cg_hudGrenadePointerPulseMax "1.85" cg_hudGrenadePointerPulseMin "0.3" A cg_hudGrenadePointerWidth "25" cg_hudlegacysplitscreenscale "2" cg_hudMapBorderWidth "2" cg_hudMapFriendlyHeight "15" cg_hudMapFriendlyWidth "15" cg_hudMapPlayerHeight "20" cg_hudMapPlayerWidth "20" C cg_hudMapRadarLineThickness "0.15" cg_hudObjectiveTextScale "0.3" A cg_hudProneY "-160" A cg_hudSayPosition "5 175" cg_hudsplitscreencompassscale "1.5" cg_hudsplitscreenstancescale "2" cg_hudStanceFlash "1 1 1 1" A cg_hudStanceHintPrints "0" A cg_hudVotePosition "5 220" A cg_invalidCmdHintBlinkInterval "600" A cg_invalidCmdHintDuration "1800" C cg_javelinKillCamCloseZDist "128" C cg_javelinKillCamDownDist "150" C cg_javelinKillCamFov "60" C cg_javelinKillCamLookLerpDist "3000" C cg_javelinKillCamPassDist "50" C cg_javelinKillCamPassTime "5" C cg_javelinKillCamUpDist "200" C cg_killCamDefaultLerpTime "300" C cg_killCamTurretLerpTime "900" A cg_laserlight "1" C cg_levelReverbDryLevel "0.9" C cg_levelReverbEnabled "1" C cg_levelReverbRoomType "city" C cg_levelReverbWetLevel "0.15" A cg_mapLocationSelectionCursorSpeed "0.6" A cg_marks_ents_player_only "0" C cg_minCullBulletDist "128" cg_nopredict "0" C cg_overheadIconSize "0.7" C cg_overheadNamesFarDist "1024" C cg_overheadNamesFarScale "0.75" C cg_overheadNamesFont "2" C cg_overheadNamesGlow "0 0 0 1" C cg_overheadNamesMaxDist "10000" C cg_overheadNamesNearDist "256" C cg_overheadNamesSize "0.5" C cg_overheadRankSize "0.5" C cg_overheadTitlesFont "2" C cg_overheadTitleSize "0.5" U A cg_predictItems "1" cg_predictItemsDuration "5" C cg_remoteMissileKillCamBackDist "300" C cg_remoteMissileKillCamUpDist "60" C cg_rocketKillCamBackDist "70" C cg_rocketKillCamUpDist "10" cg_scoreboardBannerHeight "35" cg_scoreboardFont "0" cg_scoreboardHeaderFontScale "0.35" cg_scoreboardHeight "435" cg_scoreboardItemHeight "18" cg_scoreboardMyColor "1 0.8 0.4 1" cg_scoreboardPingGraph "1" cg_scoreboardPingHeight "0.7" cg_scoreboardPingText "0" cg_scoreboardPingWidth "0.036" cg_scoreboardRankFontScale "0.25" cg_scoreboardScrollStep "3" cg_scoreboardTextOffset "0.5" cg_scoreboardWidth "500" A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" A cg_ScoresPing_HighColor "0.8 0 0 1" A cg_ScoresPing_Interval "100" A cg_ScoresPing_LowColor "0 0.74902 0 1" A cg_ScoresPing_MaxBars "4" A cg_ScoresPing_MedColor "0.8 0.8 0 1" A cg_scriptIconSize "0" cg_showmiss "0" A cg_splatterHitAlpha "1" A cg_splatterHitFadeInTime "0.05" A cg_splatterHitFadeOutTime "0.1" A cg_splatterHitFullInTime "0" A cg_splatterHitInnerAngle "15" A cg_splatterHitInnerRadius "0" C cg_splatterHitOntoScreen "0" A cg_splatterHitOuterAngle "30" A cg_splatterHitOuterRadius "0.6" A cg_splatterTrackAlpha "1" A cg_splatterTrackFadeInTime "0" A cg_splatterTrackFadeOutTime "0.5" A cg_splatterTrackFullInTime "0.3" C cg_splatterTrackIndependent "1" A cg_splatterTrackInnerAngle "5" A cg_splatterTrackInnerRadius "0.4" C cg_splatterTrackOntoScreen "0" A cg_splatterTrackOuterAngle "20" A cg_splatterTrackOuterRadius "0.6" A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" A cg_subtitleMinTime "3" A cg_subtitleWidthStandard "520" A cg_subtitleWidthWidescreen "520" A cg_teamChatsOnly "0" C cg_thirdPerson "0" C cg_thirdPersonAngle "0" C cg_thirdPersonMode "Fixed" C cg_thirdPersonRange "120" C cg_turretKillCamBackDist "10" C cg_turretKillCamFov "50" C cg_turretKillCamUpDist "10" C cg_viewVehicleInfluence "1" A cg_viewZSmoothingMax "16" A cg_viewZSmoothingMin "1" A cg_viewZSmoothingTime "0.1" A cg_voiceIconSize "0" C cg_watersheeting "1" A cg_waterSheeting_brightness "0" A cg_waterSheeting_contrast "1" A cg_waterSheeting_darkTint "1 1 1" A cg_waterSheeting_desaturation "0" A cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0" A cg_waterSheeting_enable "0" A cg_waterSheeting_fadeDuration "2" A cg_waterSheeting_lightTint "0.780261 1 1" A cg_waterSheeting_magnitude "0.0655388" A cg_waterSheeting_radius "4.44051" cg_weapHitCullAngle "45" cg_weapHitCullEnable "1" A cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" C cg_weaponVisInterval "4" A cg_youInKillCamSize "6" cl_analog_attack_threshold "0.8" cl_anglespeedkey "1.5" cl_bypassMouseInput "0" cl_connectionAttempts "15" cl_connectTimeout "120" cl_demoBackJump "20000" cl_demoFastTimescaleSpeed "3" cl_demoForwardJump "4000" cl_demoSlowTimescaleSpeed "0.4" cl_dirSelConvergenceTime "0.1" A cl_freelook "1" cl_freezeDemo "0" cl_hudDrawsBehindUI "1" R cl_ingame "0" A cl_maxpackets "30" A cl_maxPing "800" cl_migrationTimeout "40" R cl_motdString "" A cl_mouseAccel "0" cl_nodelta "0" cl_noprint "0" A cl_packetdup "1" R cl_paused "0" A cl_pitchspeed "140" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_shownuments "0" cl_showSend "0" cl_showServerCommands "0" cl_showTimeDelta "0" cl_stanceHoldTime "300" cl_timeout "20" U A cl_voice "1" A cl_yawspeed "140" C clientSideEffects "1" com_animCheck "0" com_cinematicEndInWhite "0" R com_errorResolveCommand "" com_filter_output "0" A com_maxfps "85" com_maxFrameTime "100" A com_recommendedSet "1" com_statmon "0" R C com_timescale "1" compass "1" C compassClampIcons "1" compassCoords "740 3590 400" compassECoordCutoff "37" C compassEnemyFootstepEnabled "0" C compassEnemyFootstepMaxRange "500" C compassEnemyFootstepMaxZ "100" C compassEnemyFootstepMinSpeed "140" C compassFastRadarUpdateTime "2" compassFriendlyHeight "16" compassFriendlyWidth "16" C compassHellfireTargetSpot "0" C compassHideSansObjectivePointer "0" C compassHideVehicles "0" C compassMaxRange "2500" compassMinRadius "0.0001" compassMinRange "0.0001" compassObjectiveArrowHeight "20" compassObjectiveArrowOffset "2" compassObjectiveArrowRotateDist "5" compassObjectiveArrowWidth "20" compassObjectiveDetailDist "10" compassObjectiveDrawLines "1" compassObjectiveHeight "20" compassObjectiveIconHeight "16" compassObjectiveIconWidth "16" compassObjectiveMaxHeight "70" compassObjectiveMaxRange "2048" compassObjectiveMinAlpha "1" compassObjectiveMinDistRange "1" compassObjectiveMinHeight "-70" compassObjectiveNearbyDist "4" compassObjectiveNumRings "10" compassObjectiveRingSize "80" compassObjectiveRingTime "10000" compassObjectiveTextHeight "18" compassObjectiveTextScale "0.3" compassObjectiveWidth "20" compassPlayerHeight "18.75" compassPlayerWidth "18.75" C compassRadarLineThickness "0.4" C compassRadarPingFadeTime "4" C compassRadarUpdateTime "4" compassRotation "1" A compassSize "1" C compassSoundPingFadeTime "2" C compassTickertapeStretch "0.5" con_default_console_filter "*" A con_errormessagetime "8" A con_gameMsgWindow0FadeInTime "0.25" A con_gameMsgWindow0FadeOutTime "0.5" AL con_gameMsgWindow0Filter "gamenotify obituary" A con_gameMsgWindow0LineCount "4" A con_gameMsgWindow0MsgTime "5" A con_gameMsgWindow0ScrollTime "0.25" A con_gameMsgWindow0SplitscreenScale "1.5" A con_gameMsgWindow1FadeInTime "0.25" A con_gameMsgWindow1FadeOutTime "0.5" AL con_gameMsgWindow1Filter "boldgame" A con_gameMsgWindow1LineCount "1" A con_gameMsgWindow1MsgTime "3" A con_gameMsgWindow1ScrollTime "0.25" A con_gameMsgWindow1SplitscreenScale "1.5" A con_gameMsgWindow2FadeInTime "0.75" A con_gameMsgWindow2FadeOutTime "0.5" AL con_gameMsgWindow2Filter "subtitle" A con_gameMsgWindow2LineCount "7" A con_gameMsgWindow2MsgTime "5" A con_gameMsgWindow2ScrollTime "0.25" A con_gameMsgWindow2SplitscreenScale "1.5" A con_gameMsgWindow3FadeInTime "0.25" A con_gameMsgWindow3FadeOutTime "0.5" AL con_gameMsgWindow3Filter "" A con_gameMsgWindow3LineCount "5" A con_gameMsgWindow3MsgTime "5" A con_gameMsgWindow3ScrollTime "0.25" A con_gameMsgWindow3SplitscreenScale "1.5" A con_inputBoxColor "0.25 0.25 0.2 1" A con_inputHintBoxColor "0.4 0.4 0.35 1" A con_matchPrefixOnly "1" A con_minicon "0" A con_miniconlines "5" A con_minicontime "4" A con_outputBarColor "1 1 0.95 0.6" A con_outputSliderColor "0.15 0.15 0.1 0.6" A con_outputWindowColor "0.35 0.35 0.3 0.75" con_typewriterColorBase "1 1 1" A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" A con_typewriterColorGlowCompleted "0 0.3 0.8 1" A con_typewriterColorGlowFailed "0.8 0 0 1" A con_typewriterColorGlowUpdated "0 0.6 0.18 1" A con_typewriterDecayDuration "700" A con_typewriterDecayStartTime "6000" A con_typewriterPrintSpeed "50" cpu_speed_12players "3" cpu_speed_18players "6" cpu_speed_8players "2.7" developer "0" developer_script "0" didyouknow "@PLATFORM_DYK_IW4_MSG17" drawEntityCount "0" drawEntityCountPos "-55 -180" drawEntityCountSize "32" drawKillcamData "0" drawKillcamDataPos "-55 -340" drawKillcamDataSize "32" A drawLagometer "0" drawServerBandwidth "0" drawServerBandwidthPos "-55 -340" A dynEnt_active "1" C dynEnt_bulletForce "1000" C dynEnt_damageScale "1" C dynEnt_explodeForce "12500" C dynEnt_explodeMaxEnts "20" C dynEnt_explodeMinForce "40" C dynEnt_explodeSpinScale "3" C dynEnt_explodeUpbias "0.5" C dynEnt_explodingBulletForce "3500" C dynEnt_explodingBulletMaxEnts "5" C dynEnt_explodingBulletMinForce "5" C dynEnt_explodingBulletSpinScale "1" C dynEnt_explodingBulletUpbias "0.5" C fixedtime "0" C FoFIconMaxSize "640" C FoFIconMinSize "30" C FoFIconScale "1.3" C FoFIconSpawnTimeDelay "1" C FoFIconSpawnTimeFade "5" C friction "5.5" I fs_basegame "" I fs_basepath "G:\codmw2" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" S I fs_game "" I fs_homepath "G:\codmw2" LC fs_ignoreLocalized "0" C fx_count "0" fx_cull_elem_draw "1" fx_cull_elem_spawn "1" C fx_debugBolt "0" C fx_draw "1" C fx_drawClouds "1" C fx_enable "1" C fx_freeze "0" C fx_mark_profile "0" A fx_marks "1" A fx_marks_ents "1" A fx_marks_smodels "1" C fx_profile "0" C fx_profileFilter "" C fx_profileSkip "0" C fx_profileSort "cost" C fx_visMinTraceDist "80" A g_allowvote "1" S L g_gametype "war" g_gravity "800" S g_hardcore "0" g_logsync "2" g_synchronousClients "0" R gameMode "mp" A glass_angular_vel "5 35" C glass_break "1" A glass_debug "0" A glass_edge_angle "5 10" A glass_fall_delay "0.2 0.9" A glass_fall_gravity "800" A glass_fall_ratio "1.5 3" A glass_fringe_maxcoverage "0.2" A glass_fringe_maxsize "150" A glass_fx_chance "0.25" A glass_hinge_friction "50" A glass_linear_vel "200 400" A glass_max_pieces_per_frame "100" A glass_max_shatter_fx_per_frame "6" A glass_physics_chance "0.15" A glass_physics_maxdist "512" A glass_shard_maxsize "300" A glass_shattered_scale "48" A glass_trace_interval "100" heli_barrelMaxVelocity "1250" heli_barrelRotation "70" heli_barrelSlowdown "360" R hiDef "1" C hud_bloodOverlayLerpRate "0.3" A hud_deathQuoteFadeTime "1000" A hud_enable "1" A hud_fade_ammodisplay "0" C hud_fade_compass "0" A hud_fade_healthbar "2" A hud_fade_offhand "0" A hud_fade_sprint "1.7" A hud_fade_stance "1.7" A hud_fadeout_speed "0.1" A hud_flash_period_offhand "0.5" A hud_flash_time_offhand "2" A hud_health_pulserate_critical "0.5" A hud_health_pulserate_injured "1" A hud_health_startpulse_critical "0.33" A hud_health_startpulse_injured "1" C hudElemPausedBrightness "0.4" AL in_mouse "1" A intro "0" iwnet_debug "0" iwnet_maxResendTime "120" iwnet_minResendTime "4" iwnet_searching "1" iwnet_sessionFullHeartbeat "20000" iwnet_sessionHeartbeat "5000" iwnet_sessions "1" iwnet_xuid "504" C jump_height "39" C jump_ladderPushVel "128" C jump_slowdownEnable "1" C jump_spreadAdd "64" C jump_stepSize "18" koth_autodestroytime "60" koth_capturetime "20" koth_delayPlayer "0" koth_destroytime "10" koth_extraDelay "0" koth_kothmode "0" koth_proMode "0" koth_spawnDelay "60" koth_spawntime "30" C laserDebug "0" C laserEndOffset "0.5" C laserFlarePct "0.2" C laserFlarePct_alt "0" C laserForceOn "0" A laserLight "1" C laserLightBeginOffset "13" C laserLightBodyTweak "15" C laserLightEndOffset "-3" C laserLightRadius "3" C laserLightRadius_alt "100" A laserLightWithoutNightvision "0" C laserRadius "0.8" C laserRadius_alt "30" C laserRange "1500" C laserRange_alt "5000" C laserRangePlayer "1500" loading_sre_fatal "1" lobby_animationSpeed "30" lobby_animationTilesHigh "4" lobby_animationTilesWide "8" lobby_numAnimationFrames "30" lobby_partySearchWaitTime "1000" lobby_searchingPartyColor "0.941177 0.768627 0.321569 AL loc_forceEnglish "0" AL loc_language "0" L loc_translate "1" loc_warnings "0" loc_warningsAsErrors "0" loc_warningsUI "0" logfile "1" lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8" lowAmmoWarningColor2 "1 1 1 1" lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8" lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1" lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961 lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1" lowAmmoWarningPulseFreq "2.3" lowAmmoWarningPulseMax "1.5" lowAmmoWarningPulseMin "0" lsp_debug "0" A m_filter "0" A m_forward "0.25" A m_pitch "0.022" A m_side "0.25" A m_yaw "0.022" C mantle_check_angle "60" C mantle_check_radius "0.1" C mantle_check_range "20" C mantle_debug "0" C mantle_enable "1" C mantle_max_vertical_end_velocity "0" C mantle_view_yawcap "60" R mapcrc "0" S R mapname "" C masterPort "20810" C masterServerName "cod4master.activision.com" matchmaking_debug "1" maxVoicePacketsPerSec "100" maxVoicePacketsPerSecForServer "20" migration_blocksperframe "0" C migration_dvarErrors "1" migration_limit "5" migration_msgtimeout "500" migration_timeBetween "30000" migration_verboseBroadcastTime "100" migrationPingTime "10" C missileRemoteFOV "15" C missileRemoteSteerPitchRange "1 87" C missileRemoteSteerPitchRate "35" C missileRemoteSteerYawRate "35" A monkeytoy "0" motd "Welcome to Modern Warfare 2 multiplayer" C motionTrackerBlurDuration "0.2" motionTrackerCenterX "0" motionTrackerCenterY "-0.37" C motionTrackerPingFadeTime "3" motionTrackerPingPitchAddPerEnemy "0" motionTrackerPingPitchBase "1" motionTrackerPingPitchNearby "2" motionTrackerPingSize "0.2" C motionTrackerRange "1600" C motionTrackerSweepAngle "90" C motionTrackerSweepInterval "3" C motionTrackerSweepSpeed "2000" C mp_paused "0" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" U A name "" L net_ip "localhost" net_lanauthorize "0" AL net_noipx "0" AL net_noudp "0" L net_port "28960" net_profile "0" net_showprofile "0" AL net_socksEnabled "0" AL net_socksPassword "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksUsername "" nextdemo "" nextmap "" nightVisionDisableEffects "0" nightVisionFadeInOutTime "0.1" nightVisionPowerOnTime "0.3" C objectiveFadeTimeGoingOff "0.5" C objectiveFadeTimeGoingOn "1" C objectiveFadeTimeWaitOff "2" C objectiveFadeTimeWaitOn "2" C objectiveFadeTooClose "0.1" C objectiveFadeTooFar "25" C objectiveFontSize "0.6" C objectiveHide "0" C objectiveTextOffsetY "-5.33" C onlinegame "0" onlinegameandhost "0" onlineunrankedgameandhost "0" overrideNVGModelWithKnife "0" packetDebug "0" C painReverbDryLevel "0.5" C painReverbRoomType "underwater" C painReverbWetLevel "0.4" C painVisionLerpOutRate "0.3" C painVisionTriggerHealth "0.55" C party_autoteams "1" party_connectTimeout "1000" party_connectToOthers "1" party_currentSearchTier "2" party_debug "0" party_defaultSearchTier "2" party_editingsettings "0" party_firstSubpartyIndex "0" R party_gamesize "" party_gameStartTimerLength "10" R party_gametype "" R party_host "0" party_hostmigration "1" R party_hostname "" R party_IAmSelected "0" R party_kickplayerquestion "" party_listFocus "0" R party_lobbyPlayerCount "" R party_mapname "" R party_mappacks "" party_matchedPlayerCount "4" party_maxplayers "16" party_maxPrivatePartyPlayers "18" party_maxSearchTier "6" party_maxTeamDiff "1" R party_membersMissingMapPack "0" party_minLobbyTime "60" party_minplayers "2" party_msPerTier "50" R party_partyPlayerCount "" R party_playervisible "0" party_pregameStartTimerLength "5" party_searchPauseTime "2000" party_searchRandomDelay "500" party_searchResultsLifetime "45000" party_searchResultsMin "2000" R party_selectedIndex "0" R party_selectedIndexChangedTime "0" party_statusString "" party_teambased "1" party_teamsVisible "0" party_timer "0" party_vetoButtonVisible "0" party_vetoDelayTime "4" party_vetoPassed "0" party_vetoPercentRequired "0.501" party_vetoStatus "" partymigrate_broadcast_interval "200" partymigrate_cpuBonusPing "25" partymigrate_cpuBonusThreshold "0.5" partymigrate_pingtest_retry "100" partymigrate_pingtest_timeout "600" partymigrate_selectiontime "1800" partymigrate_timeout "8000" partymigrate_timeoutmax "15000" U password "" perk_armorPiercingDamage "40" perk_blastShield "65" C perk_bulletPenetrationMultiplier "2" C perk_diveDistanceCheck "64" C perk_diveGravityScale "0.75" C perk_diveVelocity "250" C perk_diveViewRollResetSpeed "4" C perk_diveViewRollSpeed "0.5" C perk_diveViewRollTarget "45" C perk_extendedMagsMGAmmo "10" C perk_extendedMagsPistolAmmo "5" C perk_extendedMagsRifleAmmo "10" C perk_extendedMagsSMGAmmo "10" C perk_extendedMagsSpreadAmmo "5" C perk_extendedMeleeRange "176" C perk_extraBreath "5" C perk_fastSnipeScale "2" C perk_footstepVolumeAlly "0.25" C perk_footstepVolumeEnemy "4" C perk_footstepVolumePlayer "0.25" C perk_grenadeDeath "frag_grenade_short_mp" C perk_improvedExtraBreath "5" C perk_lightWeightViewBobScale "0.75" C perk_parabolicAngle "180" C perk_parabolicIcon "specialty_parabolic" C perk_parabolicRadius "400" C perk_quickDrawSpeedScale "1.5" perk_scavengerMode "0" C perk_sprintMultiplier "2" C perk_sprintRecoveryMultiplierActual "0.6" C perk_sprintRecoveryMultiplierVisual "0.6" C perk_weapRateMultiplier "0.75" C perk_weapReloadMultiplier "0.5" C perk_weapSpreadMultiplier "0.65" C phys_autoDisableAngular "57" C phys_autoDisableFastAngular "270" C phys_autoDisableFastLinear "40" C phys_autoDisableFastTime "0.5" C phys_autoDisableLinear "20" C phys_autoDisableTime "0.9" C phys_bulletSpinScale "3" C phys_bulletUpBias "0.5" phys_cfm "0.0001" C phys_collUseEntities "0" phys_contact_cfm "1e-005" phys_contact_cfm_ragdoll "0.001" C phys_contact_cfm_vehicle "0.001" C phys_contact_cfm_vehicleSoft "0.05" phys_contact_erp "0.8" phys_contact_erp_ragdoll "0.3" C phys_contact_erp_vehicle "0.5" C phys_contact_erp_vehicleSoft "0.05" C phys_csl "0.3" C phys_dragAngular "0.5" C phys_dragLinear "0.03" phys_drawAwake "0" phys_drawCollisionObj "0" phys_drawCollisionWorld "0" phys_drawcontacts "0" phys_drawDebugInfo "0" phys_dumpcontacts "0" phys_erp "0.8" C phys_frictionScale "1" C phys_gravity "-800" C phys_gravity_ragdoll "-800" phys_gravityChangeWakeupRadius "120" phys_jitterMaxMass "200" phys_joint_cfm "0.0001" phys_joint_stop_cfm "0.0001" phys_joint_stop_erp "0.8" C phys_jointPullThreshold "4" phys_mcv "20" phys_mcv_ragdoll "1000" C phys_mcv_vehicle "300" phys_minImpactMomentum "250" C phys_narrowObjMaxLength "4" C phys_noIslands "0" C phys_qsi "15" C phys_reorderConst "1" C physVeh_collideWithClipOnly "0" C physVeh_explodeForce "800" C physVeh_explodeSpinScale "3" C physVeh_jump "0" C physVeh_minImpactMomentum "17.6" C physVeh_pathConstraintCfm "1e-006" C physVeh_pathConstraintErp "0.8" C physVeh_slideReductionForHighSpeed "0" C physVeh_StepsPerFrame "3" C player_adsExitDelay "0" C player_backSpeedScale "0.7" C player_breath_fire_delay "0" C player_breath_gasp_lerp "6" C player_breath_gasp_scale "4.5" C player_breath_gasp_time "1" C player_breath_hold_lerp "1" C player_breath_hold_time "4.5" C player_breath_snd_delay "1" C player_breath_snd_lerp "2" C player_burstFireCooldown "0.2" C player_debugHealth "0" C player_dmgtimer_flinchTime "500" C player_dmgtimer_maxTime "750" C player_dmgtimer_minScale "0" C player_dmgtimer_stumbleTime "500" C player_dmgtimer_timePerPoint "100" R C player_footstepsThreshhold "0" C player_lastStandCrawlSpeedScale "0.2" C player_lastStandDebug "0" C player_lean_rotate_crouch_left "0.8" C player_lean_rotate_crouch_right "0.3" C player_lean_rotate_left "0.8" C player_lean_rotate_right "0.4" C player_lean_shift_crouch_left "4" C player_lean_shift_crouch_right "15" C player_lean_shift_left "5" C player_lean_shift_right "9" C player_meleeHeight "10" C player_meleeRange "64" C player_meleeWidth "10" C player_move_factor_on_torso "0" R C player_moveThreshhold "10" C player_runThreshhold "110" C player_scopeExitOnDamage "0" C player_spectateSpeedScale "1" C player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" C player_sprintMinTime "1" C player_sprintRechargePause "0" C player_sprintSpeedScale "1.5" C player_sprintStrafeSpeedScale "0.667" C player_sprintTime "4" C player_sprintUnlimited "0" C player_strafeAnimCosAngle "0.5" C player_strafeSpeedScale "0.8" C player_sustainAmmo "0" C player_turnAnims "0" C player_view_pitch_down "85" C player_view_pitch_up "85" playlist "0" playlistFilename "playlists.info" privateMatch_joinPassword "" privateMatch_serverPassword "" C profileMenuOption_blacklevel "0" C profileMenuOption_gamma "0.8" C profileMenuOption_safeAreaHorz "0.85" C profileMenuOption_safeAreaVert "0.85" C profileMenuOption_volume "0.8" S R protocol "134" A r_aaAlpha "dither (fast)" AL r_aaMaxQuality "0" AL r_aaSamples "2" AL r_altModelLightingUpdate "0" AL r_aspectRatio "auto" C r_atlasAnimFPS "15" A r_autopriority "0" A r_blacklevel "0" C r_blur "0" C r_brightness "0" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "never" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" C r_colorMap "Unchanged" C r_contrast "1" AL r_customMode "" A r_debugLineWidth "1" C r_debugShader "none" A r_depthPrepass "None" C r_desaturation "1" r_detail "1" C r_detailMap "Unchanged" C r_diffuseColorScale "1" AL r_displayRefresh "60 Hz" A r_distortion "1" A r_dlightLimit "4" C r_dof_bias "0.5" A r_dof_enable "1" C r_dof_farBlur "1.8" C r_dof_farEnd "7000" C r_dof_farStart "1000" C r_dof_nearBlur "6" C r_dof_nearEnd "60" C r_dof_nearStart "10" C r_dof_tweak "0" C r_dof_viewModelEnd "8" C r_dof_viewModelStart "2" C r_dpvsFilterDebug "0" C r_drawDecals "1" A r_drawSun "1" A r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSunIntensity "2" A r_fastSkin "0" C r_filmAltShader "1" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakDesaturationDark "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" r_filmTweakMediumTint "0.9 1 0.9" C r_filmUseTweaks "0" L r_floatz "1" C r_fog "1" C r_forceLod "none" C r_fullbright "0" AL r_fullscreen "0" A r_gamma "0.8" C r_glow "1" A r_glow_allowed "1" r_glow_allowed_script_forced "0" C r_glowTweakBloomCutoff "0.5" C r_glowTweakBloomDesaturation "0" C r_glowTweakBloomIntensity0 "1" C r_glowTweakEnable "0" C r_glowTweakRadius0 "5" C r_glowUseTweaks "0" r_gpuSync "off" r_heroLighting "1" C r_highLodDist "-1" r_ignore "0" AL r_ignorehwgamma "0" A r_inGameVideo "1" r_lightCacheLessFrequentMaxDistance "64" r_lightCacheLessFrequentPeriod "10" r_lightGridContrast "0" r_lightGridEnableTweaks "0" r_lightGridIntensity "1" r_lightGridUseTweakedValues "1" C r_lightMap "Unchanged" L r_loadForRenderer "1" C r_lockPvs "0" A r_lodBiasRigid "0" A r_lodBiasSkinned "0" A r_lodScaleRigid "1" A r_lodScaleSkinned "1" C r_lowestLodDist "-1" C r_lowLodDist "-1" C r_mediumLodDist "-1" AL r_mode "1024x768" LC r_modelVertColor "1" AL r_monitor "0" A r_multiGpu "0" r_normal "1" C r_normalMap "Unchanged" r_outdoor "1" r_outdoorFeather "8" A r_picmip "0" A r_picmip_bump "0" A r_picmip_manual "0" A r_picmip_spec "0" AL r_picmip_water "0" A r_polygonOffsetBias "-1" A r_polygonOffsetScale "-1" A r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" C r_portalMinRecurseDepth "2" C r_portalWalkLimit "0" AL r_preloadShaders "0" r_pretess "1" C r_primaryLightTweakDiffuseStrength "1" C r_primaryLightTweakSpecularStrength "1" C r_primaryLightUseTweaks "0" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" R r_rendererInUse "Shader model 3.0" AL r_rendererPreference "Default" C r_resampleScene "1" C r_scaleViewport "1" C r_showFbColorDebug "None" C r_showFloatZDebug "0" C r_showLightGrid "0" C r_showMissingLightGrid "0" C r_showPortals "0" C r_showPortalsOverview "0" C r_singleCell "0" C r_skipPvs "0" r_smc_enable "1" r_smc_optimize "1" r_smp_backend "1" r_smp_worker "1" r_smp_worker_thread0 "1" r_smp_worker_thread1 "1" A r_specular "1" C r_specularColorScale "2.5" C r_specularMap "Unchanged" C r_spotLightBrightness "14" C r_spotLightEndRadius "196" C r_spotLightEntityShadows "1" C r_spotLightExponent "2" C r_spotLightFovInnerFraction "0.5" C r_spotLightMaxLength "5000" C r_spotLightShadows "1" C r_spotLightSModelShadows "1" C r_spotLightStartRadius "36" r_sse_skinning "1" C r_subwindow "0 1 0 1" C r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" A r_texFilterAnisoMax "4" A r_texFilterAnisoMin "1" C r_texFilterDisable "0" C r_texFilterMipBias "0" A r_texFilterMipMode "Unchanged" L r_useLayeredMaterials "0" L r_vc_makelog "0" r_vc_showlog "0" AL r_vsync "0" r_warningRepeatDelay "5" C r_zfar "0" A r_zFeather "1" C r_znear "4" C r_znear_depthhack "0.1" C radarjamDistMax "800" C radarjamDistMin "350" C radarjamSinCurve "0" C ragdoll_baselerp_time "1000" C ragdoll_bullet_force "500" C ragdoll_bullet_upbias "0.5" C ragdoll_debug "0" ragdoll_dump_anims "0" A ragdoll_enable "1" C ragdoll_explode_force "18000" C ragdoll_explode_upbias "0.8" C ragdoll_exploding_bullet_force "5000" C ragdoll_exploding_bullet_upbias "0.8" C ragdoll_fps "20" ragdoll_idle_min_velsq "2" C ragdoll_jitter_scale "1" C ragdoll_jointlerp_time "3000" C ragdoll_max_life "4500" A ragdoll_max_simulating "16" ragdoll_max_stretch_pct "10" C ragdoll_rotvel_scale "1" C ragdoll_self_collision_scale "1.2" ragdoll_stretch_iters "10" U A rate "25000" reliableResendTime "300" reliableTimeoutTime "20000" C RemoteCameraSounds_DryLevel "0.1" C RemoteCameraSounds_RoomType "underwater" C RemoteCameraSounds_WetLevel "0.5" requireOpenNat "1" R safeArea_adjusted_horizontal "1" R safeArea_adjusted_vertical "1" C safeArea_horizontal "0.85" C safeArea_vertical "0.85" scr_airdrop_ac130 "3" scr_airdrop_ammo "17" scr_airdrop_counter_uav "15" scr_airdrop_emp "1" scr_airdrop_harrier_airstrike "7" scr_airdrop_helicopter "7" scr_airdrop_helicopter_flares "5" scr_airdrop_helicopter_minigun "3" scr_airdrop_mega_ac130 "2" scr_airdrop_mega_ammo "12" scr_airdrop_mega_counter_uav "16" scr_airdrop_mega_emp "0" scr_airdrop_mega_harrier_airstrike "5" scr_airdrop_mega_helicopter "5" scr_airdrop_mega_helicopter_flares "3" scr_airdrop_mega_helicopter_minigun "2" scr_airdrop_mega_nuke "0" scr_airdrop_mega_precision_airstrike "10" scr_airdrop_mega_predator_missile "14" scr_airdrop_mega_sentry "16" scr_airdrop_mega_stealth_airstrike "3" scr_airdrop_mega_uav "12" scr_airdrop_nuke "0" scr_airdrop_precision_airstrike "11" scr_airdrop_predator_missile "12" scr_airdrop_sentry "12" scr_airdrop_stealth_airstrike "5" scr_airdrop_uav "17" scr_arena_numlives "1" scr_arena_promode "0" scr_arena_roundlimit "0" scr_arena_roundswitch "3" scr_arena_scorelimit "1" scr_arena_timelimit "2.5" scr_arena_winlimit "4" scr_ctf_halftime "1" scr_ctf_numlives "0" scr_ctf_playerrespawndelay "0" scr_ctf_promode "0" scr_ctf_returntime "30" scr_ctf_roundlimit "1" scr_ctf_scorelimit "0" scr_ctf_timelimit "10" scr_ctf_waverespawndelay "10" scr_ctf_winlimit "1" scr_dd_addtime "2.5" scr_dd_bombtimer "45" scr_dd_defusetime "5" scr_dd_numlives "0" scr_dd_planttime "5" scr_dd_playerrespawndelay "0" scr_dd_promode "0" scr_dd_roundlimit "3" scr_dd_roundswitch "1" scr_dd_scorelimit "1" scr_dd_timelimit "2.5" scr_dd_waverespawndelay "0" scr_dd_winlimit "2" scr_diehard "0" scr_dm_numlives "0" scr_dm_playerrespawndelay "0" scr_dm_promode "0" scr_dm_roundlimit "1" scr_dm_scorelimit "1500" scr_dm_timelimit "10" scr_dm_waverespawndelay "0" scr_dm_winlimit "1" scr_dom_numlives "0" scr_dom_playerrespawndelay "0" scr_dom_promode "0" scr_dom_roundlimit "1" scr_dom_scorelimit "200" scr_dom_timelimit "0" scr_dom_waverespawndelay "0" scr_dom_winlimit "1" scr_explBulletMod "1" scr_game_allowkillcam "1" scr_game_deathpointloss "0" scr_game_forceuav "0" scr_game_graceperiod "0" scr_game_hardpoints "1" scr_game_killstreakdelay "0" scr_game_onlyheadshots "0" scr_game_perks "1" scr_game_spectatetype "1" scr_game_suicidepointloss "0" scr_gtnw_numlives "0" scr_gtnw_playerrespawndelay "0" scr_gtnw_promode "0" scr_gtnw_roundlimit "1" scr_gtnw_roundswitch "0" scr_gtnw_scorelimit "101" scr_gtnw_timelimit "10" scr_gtnw_waverespawndelay "0" scr_gtnw_winlimit "1" scr_hardcore "0" scr_hardpoint_allowartillery "1" scr_hardpoint_allowhelicopter "1" scr_hardpoint_allowuav "1" scr_koth_numlives "0" scr_koth_playerrespawndelay "0" scr_koth_promode "0" scr_koth_roundlimit "1" scr_koth_roundswitch "1" scr_koth_scorelimit "250" scr_koth_timelimit "15" scr_koth_waverespawndelay "0" scr_koth_winlimit "1" scr_maxPerPlayerExplosives "2" scr_nukeCancelMode "0" scr_nukeTimer "10" scr_oldschool "0" scr_oneflag_numlives "0" scr_oneflag_playerrespawndelay "0" scr_oneflag_promode "0" scr_oneflag_roundlimit "0" scr_oneflag_roundswitch "3" scr_oneflag_scorelimit "1" scr_oneflag_timelimit "3" scr_oneflag_waverespawndelay "0" scr_oneflag_winlimit "4" scr_patientZero "" scr_player_forcerespawn "1" scr_player_healthregentime "5" scr_player_maxhealth "100" scr_player_numlives "0" scr_player_respawndelay "0" scr_player_sprinttime "4" scr_player_suicidespawndelay "0" scr_RequiredMapAspectratio "1" scr_restxp_cap "0.5" scr_restxp_enable "0" scr_restxp_levelsPerDay "0.5" scr_restxp_minRestTime "4" scr_restxp_restedAwardScale "0.5" scr_restxp_timescale "1" scr_riotShieldXPBullets "15" scr_sab_bombtimer "30" scr_sab_defusetime "5" scr_sab_hotpotato "0" scr_sab_numlives "0" scr_sab_planttime "2.5" scr_sab_playerrespawndelay "7.5" scr_sab_promode "0" scr_sab_roundlimit "1" scr_sab_roundswitch "1" scr_sab_scorelimit "0" scr_sab_timelimit "20" scr_sab_waverespawndelay "0" scr_sab_winlimit "1" scr_sd_bombtimer "45" scr_sd_defusetime "5" scr_sd_multibomb "0" scr_sd_numlives "1" scr_sd_planttime "5" scr_sd_playerrespawndelay "0" scr_sd_promode "0" scr_sd_roundlimit "0" scr_sd_roundswitch "3" scr_sd_scorelimit "1" scr_sd_timelimit "2.5" scr_sd_waverespawndelay "0" scr_sd_winlimit "4" scr_team_fftype "0" scr_team_kickteamkillers "0" scr_team_respawntime "0" scr_team_teamkillpointloss "1" scr_team_teamkillspawndelay "20" scr_thirdPerson "0" scr_tispawndelay "0" scr_vip_numlives "0" scr_vip_promode "0" scr_vip_roundlimit "3" scr_vip_roundswitch "1" scr_vip_scorelimit "1" scr_vip_timelimit "2.5" scr_vip_winlimit "2" scr_war_numlives "0" scr_war_playerrespawndelay "0" scr_war_promode "0" scr_war_roundlimit "1" scr_war_scorelimit "7500" scr_war_timelimit "10" scr_war_waverespawndelay "0" scr_war_winlimit "1" scr_xpscale "1" A sensitivity "5" sentry_placement_debug "0" sentry_placement_feet_offset "17 20 10" sentry_placement_feet_trace_dist_z "20" sentry_placement_trace_dist "42" sentry_placement_trace_min_normal "0.7" sentry_placement_trace_pitch "20" sentry_placement_trace_radius "30" sentry_placement_trace_radius_canon_safety "5" A server1 "" A server10 "" A server11 "" A server12 "" A server13 "" A server14 "" A server15 "" A server16 "" A server2 "" A server3 "" A server4 "" A server5 "" A server6 "" A server7 "" A server8 "" A server9 "" session_immediateDeleteTinySessions "0" R session_nonblocking "1" C shieldImpactBulletShakeDuration "500" C shieldImpactBulletShakeScale "0.35" C shieldImpactExplosionHighShakeDuration "1250" C shieldImpactExplosionHighShakeScale "0.5" C shieldImpactExplosionLowShakeDuration "800" C shieldImpactExplosionLowShakeScale "0.4" C shieldImpactExplosionThreshold "85" C shieldImpactMissileShakeDuration "1500" C shieldImpactMissileShakeScale "0.5" S R shortversion "1.0" showdrop "0" showpackets "0" A sm_enable "1" C sm_fastSunShadow "1" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" A sm_maxLights "4" sm_minSpotLightScore "0.5" sm_polygonOffsetBias "0.125" sm_polygonOffsetScale "2" C sm_qualitySpotShadow "1" C sm_spotDistCull "1" C sm_spotEnable "1" C sm_spotLimit "4" sm_spotShadowFadeTime "1" C sm_strictCull "1" C sm_sunEnable "1" C sm_sunSampleSizeNear "0.25" C sm_sunShadowCenter "0 0 0" C sm_sunShadowScale "1" A sm_sunShadowScaleLocked "1" U A snaps "20" A snd_cinematicVolumeScale "0.5" C snd_draw3D "Off" snd_drawInfo "None" C snd_enable2D "1" C snd_enable3D "1" A snd_enableEq "1" C snd_enableReverb "1" C snd_enableStream "1" A snd_errorOnMissing "0" AL snd_khz "44" C snd_levelFadeTime "250" AL snd_outputConfiguration "Windows default" C snd_slaveFadeTime "500" A snd_touchStreamFilesOnLoad "0" A snd_volume "0.8" R splitscreen "0" stat_version "10" C stopspeed "100" stringtable_debug "0" S sv_allowAnonymous "0" S sv_allowClientConsole "1" A sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" I sv_cheats "0" sv_clientArchive "1" sv_clientSideBullets "1" sv_connectTimeout "120" sv_debugRate "0" sv_debugReliableCmds "0" S A sv_floodProtect "1" S A sv_hostname "CoD4Host" sv_hugeSnapshotDelay "200" sv_hugeSnapshotSize "4000" R sv_iwdNames "" R sv_iwds "" sv_kickBanTime "300" sv_mapRotation "" sv_mapRotationCurrent "" S AL sv_maxclients "18" S A sv_maxPing "0" S A sv_maxRate "25000" S A sv_minPing "0" C sv_network_fps "50" sv_packet_info "0" sv_padPackets "0" R sv_paused "0" S sv_privateClients "0" S sv_privateClientsForClients "0" sv_privatePassword "" S sv_pure "1" A sv_reconnectlimit "3" R sv_referencedFFCheckSums "" R sv_referencedFFNames "" R sv_referencedIwdNames "" R sv_referencedIwds "" sv_rejoinTimeout "5" R sv_running "0" sv_showAverageBPS "0" sv_timeout "20" sv_voiceQuality "3" sv_zombietime "2" IA sys_configSum "230111639" IA sys_configureGHz "18.5691" R sys_cpuGHz "2.67277" R sys_cpuName "Intel(R) Core(TM) i7 CPU 920 @ IA sys_gpu "ATI Radeon HD 4800 Series" sys_lockThreads "none" sys_quitMigrateTime "15000" I sys_smp_allowed "1" R sys_SSE "1" IA sys_sysMB "2048" R systemlink "0" testClients_doAttack "1" testClients_doCrouch "0" testClients_doMove "1" testClients_doReload "1" testClients_watchKillcam "1" thermal_playerModel "" C thermalBlurFactorNoScope "250" C thermalBlurFactorScope "250" C timescale "1" tracer_debugDraw "0" tracer_explosiveColor1 "1 0.75 0.75 0" tracer_explosiveColor2 "1 0.75 0.75 1" tracer_explosiveColor3 "1 0.75 0.75 1" tracer_explosiveColor4 "1 0.75 0.75 1" tracer_explosiveColor5 "1 0.75 0.75 1" tracer_explosiveColor6 "1 0.75 0.75 0" tracer_explosiveOverride "1" tracer_explosiveWidth "15" tracer_firstPersonMaxWidth "4" tracer_stoppingPowerColor1 "0 0 0 0" tracer_stoppingPowerColor2 "1 1 1 1" tracer_stoppingPowerColor3 "1 0 0 1" tracer_stoppingPowerColor4 "1 0 0 1" tracer_stoppingPowerColor5 "1 1 0 1" tracer_stoppingPowerColor6 "1 1 1 1" tracer_stoppingPowerOverride "0" tracer_stoppingPowerWidth "6" tracer_thermalWidthMult "2" C turret_adsEnabled "1" C turret_adsFov "35" C turret_adsTime "250" C turret_fov "55" C ui_allow_classchange "0" ui_allow_controlschange "1" C ui_allow_teamchange "0" A ui_bigFont "0.4" ui_borderLowLightScale "0.35" A ui_browserFriendlyfire "-1" A ui_browserKillcam "-1" A ui_browserMod "0" A ui_browserShowDedicated "0" A ui_browserShowEmpty "1" A ui_browserShowFull "1" A ui_browserShowPassword "-1" A ui_browserShowPure "1" ui_buildLocation "-60 460" ui_buildSize "0.2" ui_cinematicsTimestamp "0" ui_connectScreenTextGlowColor "0.3 0.6 0.3 1" A ui_currentFeederMapIndex "0" A ui_currentMap "0" ui_customClassName "" ui_customModeEditName "" ui_customModeName "" C ui_debugMode "0" A ui_drawCrosshair "1" A ui_extraBigFont "0.55" ui_gametype "war" C ui_hud_hardcore "0" ui_hud_obituaries "1" ui_hud_showobjicons "1" A ui_joinGametype "0" ui_mapname "mp_afghan" AL ui_maxclients "18" ui_mousePitch "0" R ui_multiplayer "1" A ui_netGametype "0" A ui_netGametypeName "dm" A ui_netSource "1" ui_partyFull "0" ui_playerPartyColor "1 0.8 0.4 1" A ui_serverStatusTimeOut "7000" ui_showEndOfGame "0" C ui_showList "0" ui_showmap "1" ui_showMenuOnly "" C ui_sliderSteps "40" A ui_smallFont "0.25" C ui_textScrollFadeTime "0.2" C ui_textScrollPauseEnd "3" C ui_textScrollPauseStart "1" C ui_textScrollSpeed "30" uiscript_debug "0" upnp_maxAttempts "4" I useFastFile "1" A useMapPreloading "1" useonlinestats "0" useRelativeTeamColors "0" A useSvMapPreloading "1" C useTagFlashSilenced "1" C veh_boneControllerLodDist "2000" C vehAudio_inAirPitchDownLerp "1.2" C vehAudio_inAirPitchUpLerp "0.75" C vehAudio_spawnVolumeTime "2" C vehCam_angles "0 0 0" C vehCam_editMode "0" C vehCam_freeLook "0" C vehCam_offset "0 0 0" C vehCam_pitchClamp "45" C vehCam_pitchTurnRate "90" C vehCam_radius "0" C vehCam_speedInfluence "0" C vehCam_yawClamp "45" C vehCam_yawTurnRate "260" C vehCam_zOffsetMode "World" R version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86" A vid_xpos "22" A vid_ypos "53" C viewModelDebugNotetracks "0" C viewModelHacks "1" R viewposNow "0 0 0" voiceDebug "0" voiceDegrade "0" waypointDebugDraw "0" waypointDistScaleRangeMax "3000" waypointDistScaleRangeMin "1000" waypointDistScaleSmallest "0.8" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenCornerRadius "105" waypointOffscreenDistanceThresholdAlpha "30" waypointOffscreenPadBottom "30" waypointOffscreenPadLeft "103" waypointOffscreenPadRight "0" waypointOffscreenPadTop "0" waypointOffscreenPointerDistance "20" waypointOffscreenPointerHeight "12" waypointOffscreenPointerWidth "25" waypointOffscreenRoundedCorners "1" waypointOffscreenScaleLength "500" waypointOffscreenScaleSmallest "1" C waypointPlayerOffsetCrouch "56" C waypointPlayerOffsetProne "30" C waypointPlayerOffsetStand "66" waypointSplitscreenScale "1.8" waypointTweakY "-17" R wideScreen "0" winvoice_loopback "0" A winvoice_mic_mute "1" A winvoice_mic_reclevel "65535" A winvoice_mic_scaler "1" A winvoice_save_voice "0" xblive_hostingprivateparty "0" xblive_loggedin "0" R xblive_playEvenIfDown "0" xblive_privatematch "0"
Auf die schnelle ist mir vorallem der Befehl aufgefallen
scr_xpscale "1"
wenn man das in
scr_xpscale "10"
ändert, bekommt man 10 mal so viel Xp als normalerweise.
Ein parr andere interessanten Befehle lassen sich bestimmt auch noch finden.
spielkind (14.05.10)
Man kann damit Private Matches hosten, in denen Ranking aktiviert ist. Dann noch die EXP hochstellen und schwupp -> 1 Kill Lvl 70. Ihr könnt ja mal ne gecrackte Version runterladen und mit VAC Chaos laufen lassen. Denke das müsste auch funktionieren. Ach ja, an die Leute, die dann auf so nem Server sind: Ihr müsst mindestens Lvl 2 sein, damit das funktioniert. Ihr könnte auch auf dem Server Lvl 2 machen, dann leaven, rejoinen, ab dann gibts dann immer die Bombenexp. Dann mit 70 leaven, Prestige machen, wieder reinjoinen und auf Lvl 2 lvln. Dann wieder leaven, rejoinen und wieder mit einem Kill Lvl 70 :) Und das bis man das gewünschte Prestige lvl erreicht hat :D btw: ich denke nicht, dass VAC euch dafür bannen kann, ihr habt ja keine Hacks selber benutzt. Kenne viele, die das hier gemacht haben und nicht gebannt wurden. Aber versichern kann ich euch nichts.
Jop lustige Geschichte.
Ich denk mir so ach ich will endlich Lvl 70 sein.
Ne Runde später haut einer den Exp Hack rein ich war lvl 70:>
2 Wochen her meinem Acc is nix passiert.
Da man mit VAC_Chaos ja alles per Console machen muss, hab ich mal n bissl im Inet gesucht.
Und die Befehle um einen XP-Bosst Server zu machen sind:Code:1. Schritt Downloade alle folgenden Sachen[Um Links zu sehen registriere dich bitte. Klicke hier.] (277.2 KiB, 1,207 Zugriffe)
[Um Links zu sehen registriere dich bitte. Klicke hier.] (747.6 KiB, 1,090 Zugriffe)
[Um Links zu sehen registriere dich bitte. Klicke hier.] (511.7 KiB, 61 Zugriffe)
[Um Links zu sehen registriere dich bitte. Klicke hier.] (63.8 KiB, 48 Zugriffe)
[Um Links zu sehen registriere dich bitte. Klicke hier.] (366.9 KiB, 207 Zugriffe) 2. Schritt Öffne Steam und melde dich an. Starte danach VAC Chaos als Administrator (noch nicht Load Game drücken) 3. Schritt Öffne X-Loader als Administrator und drücke Auto-Inject 4. Schritt Öffne Little Server Tool als Administrator 5. Schritt Öffne iJustHelp (Pirvate Match Hacks) als Administrator 6. Schritt Nun wieder zu VAC Chaos wechseln und Load Game drücken Falls Fenstermodus gewünscht (für diesen MOD sehr empfehlenswert) einfach im Hauptmenü von Modern Warfare 2 “Alt” + “Enter” drücken 7. Schritt Dann Ingame F2 drücken um die Konsole zu öffnen. Anschließend das hier einfügen
party_hostmigration 0; party_connecttimeout 1; badhost_endgameifisuck 0Alternativ lässt sich auch der MW2 Multiplayer Hack Project Extreme benutzen.. Er hat die Funktion “Force Host”, dass heißt das ihr automatisch Host werdet.. Zudem hat er noch viele andere Funktionen die zum Modden gut sind.. NAT-Typ “Offen” oder “Normal” vorrausgesetzt. Unbekannt ob dieser Befehl noch funktioniert. Falls er nicht funktioniert, habt ihr mit NAT-Typ “Offen” trotzdem eine sehr hohe Chance Host zu werden. Im Private Match ist der NAT-Typ egal. 9. Schritt Nun kannst du noch ein paar Freunde einladen oder einfach alleine einen beliebigen Online Server suchen (wähle dazu einfach einen Spielmodus aus) 10. Schritt Sobald der Spielmodus gestartet ist könnt ihr nach Lust und Laune den Server modden.. Für Mods wie “Jump High” oder “Unlimited Ammo” den iJustHelp Hack benutzen..
Quellenangabe:Code:scr_restxp_enable 1 scr_restxp_cap 999999 scr_restxp_levelsPerDay 99 scr_restxp_minRestTime 0 scr_restxp_restedAwardScale 999999 scr_restxp_timescale 999999 fast_restart
[Um Links zu sehen registriere dich bitte. Klicke hier.]
Und die Befehle hab ich selbst rausgefunden ^^
spielkind (14.05.10)
ah nice :D
kriegst thx:P
Greenpeace hat Obama geklaut :<
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- updated auf patch 1.1.195 (der neue von heute)
nice one :D
sieht ziemlich gut aus
aber ich level lieber selber :D
macht immer noch am meisten Spass :D
Ey jo! KEWAI!
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