hallo zusammen
war eine sehr lange zeit nicht mehr im flyff bereich und habe nach solanger zeit ma wieder angefangen
und meine frage ist die monster aus dem koreanischen flyff sind die anders weil ich
habe ein monster eingefügt und es ist unsichtbar habe alles richtig eingetragen also gibt es keine errors
die ani chr o3d dateien und die texture dateien sind in den files und auch im clienten trotzdem sind
aso ich habe ein pinata eingefügt und diese geht reibungslos !!!
die monster unsichtbar kann mir bitte wer weiterhelfen ?
wie gesagt ich habe keine errors im server nichts das is das wunderliche ja bekomme keinerlei ausgaben von den monster
Dude davon merk ich aber Nüscht und ich hab sie Normal Addet ;>
Sind alle Monster unsichtbar oder nur die Neuen? Wenn nur die Neuen, Entäuscht mich Synaptic denn er sollte das mit AII_AGGRO wissen, Hi 5!
das sind die chameleons red blue green und yellow die ich versuche ein zu fügen
ich habe eine pinata eingefügt um zu schauen ob ich es richtig mache und die sieht man ingame und gibt auch keine errors aus ^^
Dann gib mal den eintrag von Prop Mover dieser 3 Fiecher.
MI_CHAMELEON_GREEN IDS_PROPMOVER_BON_TXT_000032 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_BON_TXT_000035
MI_CHAMELEON_BLUE IDS_PROPMOVER_BON_TXT_000034 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_BON_TXT_000037
MI_CHAMELEON_YELLOW IDS_PROPMOVER_BON_TXT_000036 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_BON_TXT_000039
MI_CHAMELEON_RED IDS_PROPMOVER_BON_TXT_000038 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_BON_TXT_000041
das pinata geht ohne weiteres die anderen monster da nicht komischerweise wenn der name da wäre würde mir ja klar sein das nur die texturen fehlen
also ich komme immernoch nicht weiter was is da falsch vieleicht kann mir einer von euch weiterhelfen habe immer noch keine errors
Mdldyna.inc
propmover.txtGreenCameleon MI_CHAMELEON_GREEN MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.9f 0 1 ATEX_NONE 1 // 대만 5주년 카멜레온 몬스터
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
BlueCameleon MI_CHAMELEON_BLUE MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.9f 0 1 ATEX_NONE 1 // 대만 5주년 카멜레온 몬스터
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
YellowCameleon MI_CHAMELEON_YELLOW MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.9f 0 1 ATEX_NONE 1 // 대만 5주년 카멜레온 몬스터
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
RedCameleon MI_CHAMELEON_RED MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.9f 0 1 ATEX_NONE 1 // 대만 5주년 카멜레온 몬스터
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
propmover.txt.txtMI_CHAMELEON_BLUE IDS_PROPMOVER_EVENTMONSTER_TXT_000004 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_EVENTMONSTER_TXT_000005
MI_CHAMELEON_GREEN IDS_PROPMOVER_EVENTMONSTER_TXT_000006 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_EVENTMONSTER_TXT_000007
MI_CHAMELEON_RED IDS_PROPMOVER_EVENTMONSTER_TXT_000008 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_EVENTMONSTER_TXT_000009
MI_CHAMELEON_YELLOW IDS_PROPMOVER_EVENTMONSTER_TXT_000010 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_EVENTMONSTER_TXT_000011
und zu guter letzt die defineobj.hIDS_PROPMOVER_EVENTMONSTER_TXT_000004 Blue Chameleon
IDS_PROPMOVER_EVENTMONSTER_TXT_000005
IDS_PROPMOVER_EVENTMONSTER_TXT_000006 Green Chameleon
IDS_PROPMOVER_EVENTMONSTER_TXT_000007
IDS_PROPMOVER_EVENTMONSTER_TXT_000008 Red Chameleon
IDS_PROPMOVER_EVENTMONSTER_TXT_000009
IDS_PROPMOVER_EVENTMONSTER_TXT_000010 Yellow Chameleon
IDS_PROPMOVER_EVENTMONSTER_TXT_000011
ich verzweifle hier ich bin doch nicht zu dumm um ein monster einzufügen ich verstehe das nicht =(#define MI_CHAMELEON_BLUE 1664
#define MI_CHAMELEON_GREEN 1665
#define MI_CHAMELEON_RED 1666
#define MI_CHAMELEON_YELLOW 1667
Ich bin schon lange nicht mehr Up to Date Crasy.
Vor 5-6 Monaten hab ich das letzte mal was in der richtung gemacht.
Jo, kann passieren :DD
Frag mich nur noch: welche propMover ist das? die V19er hat 2 neue Parameter und so :)
Die Texturen im Client fehlen.
Dann wären die Monster weiß und nicht Unsichtbar.
das sind die bloody files die ich local nutze das ist die normale propmover.txt und habe eine pinata als vorlage dafür genommen meine pinata geht aber die chameleons net das is das komische die texturen usw sind im model ordner das is das was mich verwundert es ist alles richtig
Lesezeichen