Haai!
Ich hab heute mal was herausgefunden, und möchte es mit euch teilen :D
Vorwort:
Ich bin mir nicht ganz sicher, ob es diesen Thread schon gibt. Wenn ja, bitte bescheidt sagen, und löschen!
Also
Was brauchen wir?
-SecretRoom.lua
-Lesefähigkeiten
-Uhrzeitfähigkeiten
Schritt 1 Die Datei
Öffnet die SecretRoom.lua, die ihr im Ressource Ordner findet.
Schritt 2 Der Inhalt
Ihr seht nun diesen Inhalt
Code:
--------------------------------------------------------------------
-- ÃʱâÈ* ----------------------------------------------------------
--------------------------------------------------------------------
dofile( ".\\LuaFunc\\SecretRoomFunc.lua" )
--------------------------------------------------------------------
--------------------------------------------------------------------
-- Âü¿© °¡´É ±æµå Á¶°Ç ---------------------------------------------
--------------------------------------------------------------------
MinGuildLevel = 20 -- Âü¿© °¡´É ÃÖ¼Ò ±æµå ·¹º§(20·¹º§)
MinGuildMemberLevel = 30 -- Âü¿© ±æµå¿øÀÇ ÃÖ¼Ò ·¹º§
MinPenya = 100000000 -- ÃÖ¼Ò ÀÔÂû Æä³Ä(¹ÌÁ¤)
MinGuildNum = 1 -- ÃÖ¼Ò Âü¿© °¡´É ±æµå ¼ö
MaxGuildNum = 8 -- ÃÖ´ë Âü¿© °¡´É ±æµå ¼ö
MinGuildMemberNum = 1 -- ÃÖ¼Ò Âü¿© ±æµå¿ø ¼ö
MaxGuildMemberNum = 11 -- ÃÖ´ë Âü¿© ±æµå¿ø ¼ö
CancelReturnRate = 20 -- ÀÔÂû Ãë¼Ò ¹Ýȯ·ü(%)
DropoutReturnRate = 2 -- ÀÔÂû ½ÇÆÐ ¹Ýȯ·ü(%)
--------------------------------------------------------------------
--------------------------------------------------------------------
-- ½Ã°£ °ü·Ã -------------------------------------------------------
--------------------------------------------------------------------
-- ¿äÀÏ - Sun, Mon, Tue, Wed, Thu, Fri, Sat
OpenTime = "Sun 17:00"
LineUpTime = MIN(60) -- Âü¿© ±æµå¿ø µî·Ï ½Ã°£
EntranceTime = SEC(0) -- ÀÔÀå Á¦Çѽð£
WarWaitTime = MIN(5) -- ÀüÅõ Áغñ ½Ã°£
WarTime = MIN(120) -- ÀüÅõ ½Ã°£
CloseWaitTime = SEC(30) -- ÀüÅõ Á¾·á ÈÄ ´ë±â ½Ã°£
--------------------------------------------------------------------
--------------------------------------------------------------------
-- ¸ó½ºÅÍ ¸®Á¨ °ü·Ã ------------------------------------------------
--------------------------------------------------------------------
MonsterGenNum = 2 -- Çѹø¿¡ »ý¼ºµÉ ¸ó½ºÅÍ °³¼ö
--------------------------------------------------------------------
-- AddMonster( Type, ¸ó½ºÅÍID, °³Ã¤ ¼ö, ¼±°ø¸÷, x1ÁÂÇ¥, z1ÁÂÇ¥, x2ÁÂÇ¥, z2ÁÂÇ¥, yÁÂÇ¥ )
-- AddMonster( MONSTER_NORMAL, "MI_AIBATT1", 10, false, 500, 500, 505, 505, 10 )
-- AddMonster( MONSTER_MIDBOSS, "MI_AIBATT1", 5, true, 500, 500, 505, 505, 10 )
-- AddMonster( MONSTER_BOSS, "MI_AIBATT2", 2, true, 500, 500, 505, 505, 10 )
--1±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_CAITSITH04_1", 14, false, 284, 556, 304, 667, 100 )
AddMonster( MONSTER_NORMAL, "MI_HARPY04_1", 5, false, 284, 556, 304, 667, 100 )
--2±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_HARPY04_1", 13, false, 324, 703, 428, 684, 100 )
AddMonster( MONSTER_NORMAL, "MI_POLEVIK04_1", 4, false, 324, 703, 428, 684, 100 )
--3±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_POLEVIK04_1", 11, false, 444, 666, 463, 564, 100 )
AddMonster( MONSTER_NORMAL, "MI_ABRAXAS04_1", 4, false, 444, 666, 463, 564, 100 )
--4±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_ABRAXAS04_1", 10, false, 426, 545, 349, 526, 100 )
AddMonster( MONSTER_NORMAL, "MI_HAG04_1", 3, false, 426, 545, 349, 526, 100 )
--5±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_HAG04_1", 8, false, 331, 564, 313, 644, 100 )
AddMonster( MONSTER_NORMAL, "MI_THOTH04_1", 3, false, 331, 564, 313, 644, 100 )
--6±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_THOTH04_1", 8, false, 348, 677, 400, 659, 100 )
AddMonster( MONSTER_NORMAL, "MI_KHNEMU04_1", 2, false, 348, 677, 400, 659, 100 )
--7±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_KHNEMU04_1", 6, false, 418, 643, 436, 589, 100 )
AddMonster( MONSTER_NORMAL, "MI_DANTALIAN04_1", 2, false, 418, 643, 436, 589, 100 )
--8±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_DANTALIAN04_1", 5, false, 399, 571, 350, 552, 100 )
AddMonster( MONSTER_NORMAL, "MI_GANESA04_1", 2, false, 399, 571, 350, 552, 100 )
--9±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_MIDBOSS, "MI_ASURA04_1", 1, true, 370, 625, 375, 630, 100 )
--ºñ¹ÐÀǹæ----------------------------------------------------------
AddMonster( MONSTER_BOSS, "MI_LUCIFER01", 1, true, 600, 360, 605, 365, 100 )
Wir brauchen aber nur diesen Abschnitt hier:
Code:
MinGuildLevel = 20 -- Âü¿© °¡´É ÃÖ¼Ò ±æµå ·¹º§(20·¹º§)
MinGuildMemberLevel = 30 -- Âü¿© ±æµå¿øÀÇ ÃÖ¼Ò ·¹º§
MinPenya = 100000000 -- ÃÖ¼Ò ÀÔÂû Æä³Ä(¹ÌÁ¤)
MinGuildNum = 1 -- ÃÖ¼Ò Âü¿© °¡´É ±æµå ¼ö
MaxGuildNum = 8 -- ÃÖ´ë Âü¿© °¡´É ±æµå ¼ö
MinGuildMemberNum = 1 -- ÃÖ¼Ò Âü¿© ±æµå¿ø ¼ö
MaxGuildMemberNum = 11 -- ÃÖ´ë Âü¿© ±æµå¿ø ¼ö
CancelReturnRate = 20 -- ÀÔÂû Ãë¼Ò ¹Ýȯ·ü(%)
DropoutReturnRate = 2 -- ÀÔÂû ½ÇÆÐ ¹Ýȯ·ü(%)
--------------------------------------------------------------------
--------------------------------------------------------------------
-- ½Ã°£ °ü·Ã -------------------------------------------------------
--------------------------------------------------------------------
-- ¿äÀÏ - Sun, Mon, Tue, Wed, Thu, Fri, Sat
OpenTime = "Sun 17:00"
LineUpTime = MIN(60) -- Âü¿© ±æµå¿ø µî·Ï ½Ã°£
EntranceTime = SEC(0) -- ÀÔÀå Á¦Çѽð£
WarWaitTime = MIN(5) -- ÀüÅõ Áغñ ½Ã°£
WarTime = MIN(120) -- ÀüÅõ ½Ã°£
CloseWaitTime = SEC(30) -- ÀüÅõ Á¾·á ÈÄ ´ë±â ½Ã°£
Mit dem Arbeiten wir.
Schritt 3 Das bearbeiten
Der obere Abschnitt ist für die Optionen da, wie z.B. das verändern von mindest Penya abgabe.
---------------------------------------------------------------------
Der untere Abschnitt ist für die Zeiten da, wie z.B. wann öffnet sich der Secret Room oder wie lange ist die Vorbereitungszeit?
Das wäre jetzt ein beispiel:
Code:
--------------------------------------------------------------------
-- ÃʱâÈ* ----------------------------------------------------------
--------------------------------------------------------------------
dofile( ".\\LuaFunc\\SecretRoomFunc.lua" )
--------------------------------------------------------------------
--------------------------------------------------------------------
-- Âü¿© °¡´É ±æµå Á¶°Ç ---------------------------------------------
--------------------------------------------------------------------
MinGuildLevel = 15 -- Âü¿© °¡´É ÃÖ¼Ò ±æµå ·¹º§(20·¹º§)
MinGuildMemberLevel = 120 -- Âü¿© ±æµå¿øÀÇ ÃÖ¼Ò ·¹º§
MinPenya = 100000000 -- ÃÖ¼Ò ÀÔÂû Æä³Ä(¹ÌÁ¤)
MinGuildNum = 1 -- ÃÖ¼Ò Âü¿© °¡´É ±æµå ¼ö
MaxGuildNum = 6 -- ÃÖ´ë Âü¿© °¡´É ±æµå ¼ö
MinGuildMemberNum = 4 -- ÃÖ¼Ò Âü¿© ±æµå¿ø ¼ö
MaxGuildMemberNum = 11 -- ÃÖ´ë Âü¿© ±æµå¿ø ¼ö
CancelReturnRate = 20 -- ÀÔÂû Ãë¼Ò ¹Ýȯ·ü(%)
DropoutReturnRate = 2 -- ÀÔÂû ½ÇÆÐ ¹Ýȯ·ü(%)
--------------------------------------------------------------------
--------------------------------------------------------------------
-- ½Ã°£ °ü·Ã -------------------------------------------------------
--------------------------------------------------------------------
-- ¿äÀÏ - Sun, Mon, Tue, Wed, Thu, Fri, Sat
OpenTime = "Fri 20:15"
LineUpTime = MIN(1) -- Âü¿© ±æµå¿ø µî·Ï ½Ã°£
EntranceTime = SEC(0) -- ÀÔÀå Á¦Çѽð£
WarWaitTime = MIN(5) -- ÀüÅõ Áغñ ½Ã°£
WarTime = MIN(120) -- ÀüÅõ ½Ã°£
CloseWaitTime = SEC(30) -- ÀüÅõ Á¾·á ÈÄ ´ë±â ½Ã°£
--------------------------------------------------------------------
--------------------------------------------------------------------
-- ¸ó½ºÅÍ ¸®Á¨ °ü·Ã ------------------------------------------------
--------------------------------------------------------------------
MonsterGenNum = 2 -- Çѹø¿¡ »ý¼ºµÉ ¸ó½ºÅÍ °³¼ö
--------------------------------------------------------------------
-- AddMonster( Type, ¸ó½ºÅÍID, °³Ã¤ ¼ö, ¼±°ø¸÷, x1ÁÂÇ¥, z1ÁÂÇ¥, x2ÁÂÇ¥, z2ÁÂÇ¥, yÁÂÇ¥ )
-- AddMonster( MONSTER_NORMAL, "MI_AIBATT1", 10, false, 500, 500, 505, 505, 10 )
-- AddMonster( MONSTER_MIDBOSS, "MI_AIBATT1", 5, true, 500, 500, 505, 505, 10 )
-- AddMonster( MONSTER_BOSS, "MI_AIBATT2", 2, true, 500, 500, 505, 505, 10 )
--1±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_CAITSITH04_1", 14, false, 284, 556, 304, 667, 100 )
AddMonster( MONSTER_NORMAL, "MI_HARPY04_1", 5, false, 284, 556, 304, 667, 100 )
--2±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_HARPY04_1", 13, false, 324, 703, 428, 684, 100 )
AddMonster( MONSTER_NORMAL, "MI_POLEVIK04_1", 4, false, 324, 703, 428, 684, 100 )
--3±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_POLEVIK04_1", 11, false, 444, 666, 463, 564, 100 )
AddMonster( MONSTER_NORMAL, "MI_ABRAXAS04_1", 4, false, 444, 666, 463, 564, 100 )
--4±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_ABRAXAS04_1", 10, false, 426, 545, 349, 526, 100 )
AddMonster( MONSTER_NORMAL, "MI_HAG04_1", 3, false, 426, 545, 349, 526, 100 )
--5±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_HAG04_1", 8, false, 331, 564, 313, 644, 100 )
AddMonster( MONSTER_NORMAL, "MI_THOTH04_1", 3, false, 331, 564, 313, 644, 100 )
--6±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_THOTH04_1", 8, false, 348, 677, 400, 659, 100 )
AddMonster( MONSTER_NORMAL, "MI_KHNEMU04_1", 2, false, 348, 677, 400, 659, 100 )
--7±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_KHNEMU04_1", 6, false, 418, 643, 436, 589, 100 )
AddMonster( MONSTER_NORMAL, "MI_DANTALIAN04_1", 2, false, 418, 643, 436, 589, 100 )
--8±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_NORMAL, "MI_DANTALIAN04_1", 5, false, 399, 571, 350, 552, 100 )
AddMonster( MONSTER_NORMAL, "MI_GANESA04_1", 2, false, 399, 571, 350, 552, 100 )
--9±¸¿ª-------------------------------------------------------------
AddMonster( MONSTER_MIDBOSS, "MI_ASURA04_1", 1, true, 370, 625, 375, 630, 100 )
--ºñ¹ÐÀǹæ----------------------------------------------------------
AddMonster( MONSTER_BOSS, "MI_LUCIFER01", 1, true, 600, 360, 605, 365, 100 )
Nachwort:
Ich hoffe es nützt euch ein wenig, und freue mich auf Thanks und komplimente.
MFG
KohlMarc
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