Hi Leute ...
Ich hab ein Problem ...
Hab ne Neue DDS für Meteo gemacht und
will das ganze als Neuen Mob einbauen
MdlDyna Inhalt :
Inhalt der defineObj.h :Code:Meteonyker MI_DU_METEONYKER5 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN }
Code:#define MI_DU_METEONYKER5 1992
Inhalt der propmover.txt :
und habe 4 .dds Dateien (Weil mich was irritiert hat XD) :Code:MI_DU_METEONYKER5 "MeteoTest" AII_METEONYKER 15 20 200 200 210 200 = BELLI_MELEE = 120 = = RANK_MIDBOSS 0 = 1 = 1 1 II_WEA_MOB_METEONYKER_ATK1 II_WEA_MOB_METEONYKER_ATK2 II_WEA_MOB_METEONYKER_ATK3 II_WEA_MOB_METEONYKER_ATK4 0 = = = = = = 1000 4000 100000000 100 220 130 0 = 1 1 = 0.15 = 0 = = = 120 0 0 0 0 0 5000000 = = = = 100000 10000000 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = ""
Mvr_Meteonyker-01-et04.dds
Mvr_Meteonyker-02-et04.dds
Mvr_Meteonyker-01-et05.dds
Mvr_Meteonyker-02-et05.dds
Jedoch hat der Meteo wenn ich ihn Spawne die Normale MeteoTextur ...
Wie kriegch das hin ? :)
Danke Sehr
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