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    Ergebnis 1 bis 9 von 9
    1. #1
      Anfänger
       

      Registriert seit
      Jan 2010
      Beiträge
      20
      Danke
      4
      Danke erhalten: 0

      Standard [Release] Class PK Envoy

      Die Werbung stört? Registriere dich hier!
      Code:
       #region ClassPKEnvoy
      case 998811:
      {
          if (Control == 0)
          {
              GC.AddSend(Packets.NPCSay("Hey there I hold Class PK Tournaments for Trojans, Warriors, Ninjas, Taoists And Archers, So tell me your class and I can sign you up at 19:45!"));
              GC.AddSend(Packets.NPCLink("I'm a Trojan [Saturday]", 1));
              GC.AddSend(Packets.NPCLink("I'm a Warrior [Sunday]", 2));
              GC.AddSend(Packets.NPCLink("I'm a Ninja [Monday]", 3));
              GC.AddSend(Packets.NPCLink("I'm a WaterTaoist [Tuesday]", 4));
              GC.AddSend(Packets.NPCLink("I'm a FireTaoist [Wednesday]", 5));
              GC.AddSend(Packets.NPCLink("I'm a Archer [Thursday]", 6));
              GC.AddSend(Packets.NPCLink("Just passing by.", 255));
              GC.AddSend(Packets.NPCSetFace(N.Avatar));
              GC.AddSend(Packets.NPCFinish());
          }
          else if (Control == 1)
          {
              if (DateTime.Now.DayOfWeek == DayOfWeek.Saturday)
              {
                  if (GC.MyChar.Job == 15 && (DateTime.Now.Hour == 19 && DateTime.Now.Minute >= 45))
                  {
                      GC.MyChar.Teleport(1730, 34, 19);
                      GC.MyChar.Action = 250;
                      GC.AddSend(Packets.NPCSay("Good luck and be carefull"));
                      GC.AddSend(Packets.NPCLink("Thanks.", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
                  else
                  {
                      GC.AddSend(Packets.NPCSay("If you want to sign up, you must choose the right class on the right day and come at 19:45"));
                      GC.AddSend(Packets.NPCLink("Sorry...", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
              }
              else
              {
                  GC.AddSend(Packets.NPCSay("It is not the correct day, come later on the correct day"));
                  GC.AddSend(Packets.NPCLink("Sorry...", 255));
                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                  GC.AddSend(Packets.NPCFinish());
              }
          }
          else if (Control == 2)
          {
              if (DateTime.Now.DayOfWeek == DayOfWeek.Sunday)
              {
                  if (GC.MyChar.Job == 25 && (DateTime.Now.Hour == 19 && DateTime.Now.Minute >= 45))
                  {
                      GC.MyChar.Teleport(1731, 34, 19);
                      GC.MyChar.Action = 250;
                      GC.AddSend(Packets.NPCSay("Good luck and be carefull"));
                      GC.AddSend(Packets.NPCLink("Thanks.", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
                  else
                  {
                      GC.AddSend(Packets.NPCSay("If you want to sign up, you must choose the right class on the right day and come at 19:45"));
                      GC.AddSend(Packets.NPCLink("Sorry...", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
              }
              else
              {
                  GC.AddSend(Packets.NPCSay("It is not the correct day, come later on the correct day"));
                  GC.AddSend(Packets.NPCLink("Sorry...", 255));
                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                  GC.AddSend(Packets.NPCFinish());
              }
          }
          else if (Control == 3)
          {
              if (DateTime.Now.DayOfWeek == DayOfWeek.Monday)
              {
                  if (GC.MyChar.Job == 55 && (DateTime.Now.Hour == 19 && DateTime.Now.Minute >= 45))
                  {
                      GC.MyChar.Teleport(1732, 34, 19);
                      GC.MyChar.Action = 250;
                      GC.AddSend(Packets.NPCSay("Good luck and be carefull"));
                      GC.AddSend(Packets.NPCLink("Thanks.", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
                  else
                  {
                      GC.AddSend(Packets.NPCSay("If you want to sign up, you must choose the right class on the right day and come at 19:45"));
                      GC.AddSend(Packets.NPCLink("Sorry...", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
              }
              else
              {
                  GC.AddSend(Packets.NPCSay("It is not the correct day, come later on the correct day"));
                  GC.AddSend(Packets.NPCLink("Sorry...", 255));
                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                  GC.AddSend(Packets.NPCFinish());
              }
          }
          else if (Control == 4)
          {
              if (DateTime.Now.DayOfWeek == DayOfWeek.Tuesday)
              {
                  if (GC.MyChar.Job == 135 && (DateTime.Now.Hour == 19 && DateTime.Now.Minute >= 45))
                  {
                      GC.MyChar.Teleport(1733, 34, 19);
                      GC.MyChar.Action = 250;
                      GC.AddSend(Packets.NPCSay("Good luck and be carefull"));
                      GC.AddSend(Packets.NPCLink("Thanks.", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
                  else
                  {
                      GC.AddSend(Packets.NPCSay("If you want to sign up, you must choose the right class on the right day and come at 19:45"));
                      GC.AddSend(Packets.NPCLink("Sorry...", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
              }
              else
              {
                  GC.AddSend(Packets.NPCSay("It is not the correct day, come later on the correct day"));
                  GC.AddSend(Packets.NPCLink("Sorry...", 255));
                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                  GC.AddSend(Packets.NPCFinish());
              }
          }
          else if (Control == 5)
          {
              if (DateTime.Now.DayOfWeek == DayOfWeek.Wednesday)
              {
                  if (GC.MyChar.Job == 145 && (DateTime.Now.Hour == 19 && DateTime.Now.Minute >= 45))
                  {
                      GC.MyChar.Teleport(1734, 34, 19);
                      GC.MyChar.Action = 250;
                      GC.AddSend(Packets.NPCSay("Good luck and be carefull"));
                      GC.AddSend(Packets.NPCLink("Thanks.", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
                  else
                  {
                      GC.AddSend(Packets.NPCSay("If you want to sign up, you must choose the right class on the right day and come at 19:45"));
                      GC.AddSend(Packets.NPCLink("Sorry...", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
              }
              else
              {
                  GC.AddSend(Packets.NPCSay("It is not the correct day, come later on the correct day"));
                  GC.AddSend(Packets.NPCLink("Sorry...", 255));
                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                  GC.AddSend(Packets.NPCFinish());
              }
          }
          else if (Control == 6)
          {
              if (DateTime.Now.DayOfWeek == DayOfWeek.Thursday)
              {
                  if (GC.MyChar.Job == 45 && (DateTime.Now.Hour == 19 && DateTime.Now.Minute >= 45))
                  {
                      GC.MyChar.Teleport(1735, 34, 19);
                      GC.MyChar.Action = 250;
                      GC.AddSend(Packets.NPCSay("Good luck and be carefull"));
                      GC.AddSend(Packets.NPCLink("Thanks.", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
                  else
                  {
                      GC.AddSend(Packets.NPCSay("If you want to sign up, you must choose the right class on the right day and come at 19:45"));
                      GC.AddSend(Packets.NPCLink("Sorry...", 255));
                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                      GC.AddSend(Packets.NPCFinish());
                  }
              }
              else
              {
                  GC.AddSend(Packets.NPCSay("It is not the correct day, come later on the correct day"));
                  GC.AddSend(Packets.NPCLink("Sorry...", 255));
                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                  GC.AddSend(Packets.NPCFinish());
              }
          }
          break;
      }
      #endregion
      Credits to LuCi
      Geändert von Lemmy111 (05.01.10 um 04:51 Uhr)

    2. #2
      Anfänger
       
      Avatar von Cømbat
      Registriert seit
      Dec 2009
      Beiträge
      47
      Danke
      3
      Danke erhalten: 6

      Standard

      This isnt yours lol give credits...

    3. #3
      Anfänger
       

      Registriert seit
      Jan 2010
      Beiträge
      20
      Danke
      4
      Danke erhalten: 0

      Standard

      take it or leave it ... lol ... if you don't like it make it yourself

    4. #4
      Anfänger
       
      Avatar von Cømbat
      Registriert seit
      Dec 2009
      Beiträge
      47
      Danke
      3
      Danke erhalten: 6

      Standard

      Zitat Zitat von Lemmy111 [Um Links zu sehen registriere dich bitte. Klicke hier.]
      take it or leave it ... lol ... if you don't like it make it yourself
      Lol i ant taking it :)

    5. #5
      Anfänger
       

      Registriert seit
      Jan 2010
      Beiträge
      20
      Danke
      4
      Danke erhalten: 0

      Standard

      ur choice i just posted it :) maybe someone will find it helpfull

    6. #6
      Anfänger
       
      Avatar von Cømbat
      Registriert seit
      Dec 2009
      Beiträge
      47
      Danke
      3
      Danke erhalten: 6

      Standard

      Zitat Zitat von Lemmy111 [Um Links zu sehen registriere dich bitte. Klicke hier.]
      ur choice i just posted it :) maybe someone will find it helpfull
      You should of atleast gave credits...

    7. #7
      Anfänger
       
      Avatar von Hepatitis C
      Registriert seit
      Dec 2009
      Beiträge
      30
      Danke
      2
      Danke erhalten: 11

      Standard

      Give credits or it will be taken down.
      This is your one wanring.

    8. #8
      Core Freak!
       
      Avatar von >flying<
      Registriert seit
      May 2009
      Ort
      anywhereyougo?
      Beiträge
      1,477
      Danke
      291
      Danke erhalten: 510

      Standard

      Ich hasse es, wenn wir uns blamieren.. -.-' Wenn ihr verdammt nochmal kein Englisch könnt, lasst es *hust*Hepatitis C*/hust*
      Please edit the credits in your first post or it'll be removed.

    9. #9
      Core
       

      Registriert seit
      Oct 2009
      Ort
      Deutschland
      Beiträge
      354
      Danke
      77
      Danke erhalten: 77

      Standard

      Zitat Zitat von |>flying<| [Um Links zu sehen registriere dich bitte. Klicke hier.]
      Ich hasse es, wenn wir uns blamieren.. -.-' Wenn ihr verdammt nochmal kein Englisch könnt, lasst es *hust*Hepatitis C*/hust*
      Please edit the credits in your first post or it'll be removed.
      Wie recht du doch hast :3
      Da ist der Google Translator ja schon besser :'D

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