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    Ergebnis 1 bis 6 von 6
    1. #1
      Anfänger
       

      Registriert seit
      Jan 2010
      Beiträge
      20
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      Danke erhalten: 0

      Standard [Release] 4th reborn

      Die Werbung stört? Registriere dich hier!
      Code:
                                   #region 4thReborn
                                  case 01245667:
                                      {
                                          if (Control == 0)
                                          {
      
                                              GC.AddSend(Packets.NPCSay("So you feel like getting 4nd reborn? Well then you came to the right place. In order to get 4nd reborn you need to be level 120 and have 400k cps"));
                                              GC.AddSend(Packets.NPCLink("I want 4nd reborn", 1));
                                              GC.AddSend(Packets.NPCLink("Nope, you're mistaken.", 255));
                                              GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                              GC.AddSend(Packets.NPCFinish());
      
                                          }
                                          else if (Control == 1)
                                          {
                                              if (GC.MyChar.Reborns < 4)
                                              {
                                                  GC.AddSend(Packets.NPCSay("Well lets get this reborning on its way."));
                                                  GC.AddSend(Packets.NPCLink("Im ready", 2));
                                                  GC.AddSend(Packets.NPCLink("I have changed my mind.", 255));
                                                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                  GC.AddSend(Packets.NPCFinish());
                                              }
                                              else
                                              {
                                                  GC.AddSend(Packets.NPCSay("You are allready 4nd reborn, How dare you fool me."));
                                                  GC.AddSend(Packets.NPCLink("I shall leave.", 255));
                                                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                  GC.AddSend(Packets.NPCFinish());
                                              }
                                          }
                                          else if (Control == 2)
                                          {
                                              if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                              {
                                                  if (GC.MyChar.Job % 10 == 5)
                                                  {
                                                                                                     if (GC.MyChar.CPs >= 50000)
                                                      {
                                                          GC.MyChar.CPs -= 50000;
                                                      
                                                          GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a luxory super gem of your choice"));
                                                          GC.AddSend(Packets.NPCLink("Luxory Gem", 30));
                                                          GC.AddSend(Packets.NPCLink("Bless", 31));
                                                          GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                          GC.AddSend(Packets.NPCFinish());
                                                      }
                                                      else
                                                      {
                                                          GC.AddSend(Packets.NPCSay("All you need is a 400k cps, How sad."));
                                                          GC.AddSend(Packets.NPCLink("I see.", 255));
                                                          GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                          GC.AddSend(Packets.NPCFinish());
                                                      }
                                                  }
                                                  else
                                                  {
                                                      GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will nto be able to help you on your journey"));
                                                      GC.AddSend(Packets.NPCLink("Damnit", 255));
                                                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                      GC.AddSend(Packets.NPCFinish());
                                                  }
                                              }
                                              else
                                              {
                                                  GC.AddSend(Packets.NPCSay("You are not high enough level, Pleas go do some leveling and when you are ready you may come see me again"));
                                                  GC.AddSend(Packets.NPCLink("You got it. ", 255));
                                                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                  GC.AddSend(Packets.NPCFinish());
                                              }
                                          }
      
                                          else if (Control == 30 || Control == 31)
                                          {
                                              if (Control == 30)
                                              {
                                                  GC.MyChar.addBless = 0;
                                                  GC.MyChar.SuperGem = 1;
                                                  GC.AddSend(Packets.NPCSay("Choose wicth luxory gem you want"));
                                                  GC.AddSend(Packets.NPCLink("Luxory Dragon", 43));
                                                  GC.AddSend(Packets.NPCLink("Luxory Phoenix", 33));
                                                  GC.AddSend(Packets.NPCLink("Luxory Fury", 53));
                                                  GC.AddSend(Packets.NPCLink("Luxory Moon", 93));
                                                  GC.AddSend(Packets.NPCLink("Luxory Rainbow", 63));
                                                  GC.AddSend(Packets.NPCLink("Next", 64));
                                                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                  GC.AddSend(Packets.NPCFinish());
                                              }
                                              if (Control == 31)
                                              {
                                                  GC.MyChar.addBless = 1;
                                                  GC.MyChar.SuperGem = 0;
                                                  GC.AddSend(Packets.NPCSay("Wicth class would you like to be reborn to, But choose wisely because you only have one chance."));
                                                  GC.AddSend(Packets.NPCLink("Trojan", 3));
                                                  GC.AddSend(Packets.NPCLink("Warrior", 4));
                                                  GC.AddSend(Packets.NPCLink("Archer", 5));
                                                  GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
                                                  GC.AddSend(Packets.NPCLink("FireTaoist", 7));
                                                  GC.AddSend(Packets.NPCLink("Ninja", 8));
                                                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                  GC.AddSend(Packets.NPCFinish());
                                              }
                                          }
                                          else if (Control == 64)
                                          {
                                              GC.AddSend(Packets.NPCLink("Luxory Kylin", 73));
                                              GC.AddSend(Packets.NPCLink("Luxory Violet", 83));
                                              GC.AddSend(Packets.NPCLink("Luxory Glory", 153));
                                              GC.AddSend(Packets.NPCLink("Luxory Thunder", 133));
                                              GC.AddSend(Packets.NPCLink("Back", 30));
                                              GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                              GC.AddSend(Packets.NPCFinish());
                                          }
                                          else if (Control >= 33 && Control <= 153)
                                          {
                                              byte Gem = (byte)(Control - 30);
                                              GC.MyChar.SuperGem = Gem;
                                              GC.AddSend(Packets.NPCSay("Wicth class would you like to be reborn to, But choose wisely because you only have one chance."));
                                              GC.AddSend(Packets.NPCLink("Trojan", 3));
                                              GC.AddSend(Packets.NPCLink("Warrior", 4));
                                              GC.AddSend(Packets.NPCLink("Archer", 5));
                                              GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
                                              GC.AddSend(Packets.NPCLink("FireTaoist", 7));
                                              GC.AddSend(Packets.NPCLink("Ninja", 8));
                                              GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                              GC.AddSend(Packets.NPCFinish());
                                          }
                                          else if (Control >= 3 && Control <= 8)
                                          {
                                              if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
                                              {
                                                  if (GC.MyChar.CPs >= 50000)
                                                  {
                                                      GC.MyChar.CPs -= 50000;
                                                      if (GC.MyChar.SuperGem != 0)
                                                      {
                                                          GC.MyChar.AddItem((uint)(700000 + GC.MyChar.SuperGem));
                                                      }
                                                      else if (GC.MyChar.addBless != 0)
                                                      {
                                                          #region HG
                                                          if (GC.MyChar.Equips.HeadGear.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.HeadGear.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.HeadGear.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                          #region Necklace
                                                          if (GC.MyChar.Equips.Necklace.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.Necklace.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.Necklace.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                          #region Ring
                                                          if (GC.MyChar.Equips.Ring.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.Ring.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.Ring.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                          #region LeftHand
                                                          if (GC.MyChar.Equips.LeftHand.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.LeftHand.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.LeftHand.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                          #region RightHand
                                                          if (GC.MyChar.Equips.RightHand.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.RightHand.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.RightHand.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                          #region Boots
                                                          if (GC.MyChar.Equips.Boots.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.Boots.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.Boots.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                          #region Gourd
                                                          if (GC.MyChar.Equips.Gourd.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.Gourd.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.Gourd.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                          #region Garment
                                                          if (GC.MyChar.Equips.Garment.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.Garment.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.Garment.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                          #region Fan
                                                          if (GC.MyChar.Equips.Fan.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.Fan.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.Fan.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                          #region Tower
                                                          if (GC.MyChar.Equips.Tower.ID != 0)
                                                          {
                                                              if (GC.MyChar.Equips.Tower.Bless == 0)
                                                              {
                                                                  GC.MyChar.Equips.Tower.Bless = 1;
                                                                  goto Over;
                                                              }
                                                          }
                                                          #endregion
                                                      }
                                                  Over:
                                                      if (Control == 3) GC.MyChar.RebornCharacter(11);
                                                      if (Control == 4) GC.MyChar.RebornCharacter(21);
                                                      if (Control == 5) GC.MyChar.RebornCharacter(41);
                                                      if (Control == 6) GC.MyChar.RebornCharacter(132);
                                                      if (Control == 7) GC.MyChar.RebornCharacter(142);
                                                      if (Control == 8) GC.MyChar.RebornCharacter(51);
                                                  }
                                              }
                                          }
                                          else if (Control == 200)
                                          {
                                              GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall."));
                                              GC.AddSend(Packets.NPCLink("Okay here is it.", 201));
                                              GC.AddSend(Packets.NPCLink("Its too expensive.", 255));
                                              GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                              GC.AddSend(Packets.NPCFinish());
                                          }
                                          else if (Control == 201)
                                          {
                                              if (GC.MyChar.Reborns > 0)
                                              {
                                                  if (GC.MyChar.InventoryContains(1088000, 1))
                                                  {
                                                      Game.Item DB = null;
                                                      foreach (Game.Item I in GC.MyChar.Inventory)
                                                          if (I.ID == 1088000)
                                                          { DB = I; break; }
                                                      if (DB != null)
                                                      {
                                                          int AllAtributes = GC.MyChar.Str +
                                                              GC.MyChar.Agi +
                                                              GC.MyChar.Spi +
                                                              GC.MyChar.Vit + GC.MyChar.StatPoints;
      
                                                          GC.MyChar.Str = 50;
                                                          GC.MyChar.Agi = 50;
                                                          GC.MyChar.Spi = 50;
                                                          GC.MyChar.Vit = 50;
                                                          GC.MyChar.StatPoints = (ushort)(AllAtributes - 1);
                                                          GC.MyChar.CurHP = 1;
                                                          GC.MyChar.RemoveItem(DB);
                                                          GC.AddSend(Packets.NPCSay("Okay, Done."));
                                                          GC.AddSend(Packets.NPCLink("Thank you.", 255));
                                                          GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                          GC.AddSend(Packets.NPCFinish());
                                                      }
                                                  }
                                                  else
                                                  {
                                                      GC.AddSend(Packets.NPCSay("You dont have the dragonball..."));
                                                      GC.AddSend(Packets.NPCLink("Ahh.", 255));
                                                      GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                      GC.AddSend(Packets.NPCFinish());
                                                  }
      
                                              }
                                              else
                                              {
                                                  GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned."));
                                                  GC.AddSend(Packets.NPCLink("Alright.", 255));
                                                  GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                  GC.AddSend(Packets.NPCFinish());
                                              }
                                          }
                                          break;
                                      }
                                  #endregion
      Credits: LuCi
      Geändert von Lemmy111 (05.01.10 um 17:32 Uhr)

    2. #2
      Anfänger
       
      Avatar von Cømbat
      Registriert seit
      Dec 2009
      Beiträge
      47
      Danke
      3
      Danke erhalten: 6

      Standard

      Dude its just a NPC it wont do crap unless you code the neccesary stuff in Character.cs

    3. #3
      Core Freak!
       

      Registriert seit
      Dec 2009
      Ort
      Kühlregal
      Beiträge
      1,910
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      314
      Danke erhalten: 307

      Standard

      wtf hieß der thread hier nicht vorher 3rd reborn? xD

    4. #4
      Anfänger
       

      Registriert seit
      Jan 2010
      Beiträge
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      Standard

      as i said in the other thread you just code the skillns and other shit's you get at reborn in character.cs

    5. #5
      Anfänger
       
      Avatar von Hepatitis C
      Registriert seit
      Dec 2009
      Beiträge
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      Zitat Zitat von Cømbat [Um Links zu sehen registriere dich bitte. Klicke hier.]
      Dude its just a NPC it wont do crap unless you code the neccesary stuff in Character.cs
      Actually it does.
      But really all he is doing is changing an NPC.
      #request close or merge with the other one.

    6. #6
      Anfänger
       
      Avatar von Cømbat
      Registriert seit
      Dec 2009
      Beiträge
      47
      Danke
      3
      Danke erhalten: 6

      Standard

      Zitat Zitat von Hepatitis C [Um Links zu sehen registriere dich bitte. Klicke hier.]
      Actually it does.
      But really all he is doing is changing an NPC.
      #request close or merge with the other one.
      Yeah... #request merge..

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