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    Ergebnis 1 bis 5 von 5
    1. #1
      Neuling
       

      Registriert seit
      Jan 2010
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      Standard [Help] About Teleport

      Die Werbung stört? Registriere dich hier!
      Hello Godlikerz :p
      First of all, sorry but i don't speak even 1 word of german, so everything you could answer me will be google translated :p
      Well, coming to the main part, i'm trying to make "my own " teleporter thanks to Xenox3 's tut.
      The problem is that the dwrPointer return me 0 each time, that would say that the pointer is faulse, which could be normal since we passed to v14 recently
      I did try to fnd the adress myself, but at the moment to search "HP" keyword, it returns me "no results", which is pretty annoying.
      My questions are : Could it be because i'm on 32 bits (according to the tut)?
      Could it be because i freeze GameMon.des too quickly, cause when i load Neuz.exe on Ollydbg, it analyze something like ntdll ?
      Is there differences between FrFlyff 's client and Dflyff 's client?

      Whatever, thanks :]

    2. #2
      Weiter so!
       

      Registriert seit
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      Standard

      You have to click on the big 'E' to change ntdll to neuz.exe ;)
      But you can also use Cheat engine to find the pointer it's maybe easier

    3. Das folgende Mitglied bedankt sich bei Xenox3 für diesen Beitrag:

      Dirladada (22.01.10)

    4. #3
      Neuling
       

      Registriert seit
      Jan 2010
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      Standard

      I do love you :3

      2 questions remained, that i didn't mentionned. What is the resource.h ?
      and i've heard that far teleporting make the client crash, is there a way to correct it? ( dividing teleport/ "heart beat" to the server ?)

    5. #4
      Weiter so!
       

      Registriert seit
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      Standard

      packet send with hooking the WSA send and recv functions of the flyff client
      resource.h is an header file ... all resources are define here

    6. #5
      Neuling
       

      Registriert seit
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      Standard

      I know that .h i an header file :p The question was more about what it should coutains, like what is the value of IDC_CHECK2. Is it something predefined by yourself taht you omitted to precise?
      About the WSA recv fonctions i think that it is not something as "easy" as finding a pointer? Moreover, most of the pack editor/sniffing prgramms are patched.. I think taht the client as a "signature" that make impossible to just send those message by an external prgramm?

      Edit: does repeting teleport (for dividing the distance) make the game crash too?
      Geändert von Dirladada (22.01.10 um 13:29 Uhr)

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