Dirladada (22.01.10)
Hello Godlikerz :p
First of all, sorry but i don't speak even 1 word of german, so everything you could answer me will be google translated :p
Well, coming to the main part, i'm trying to make "my own " teleporter thanks to Xenox3 's tut.
The problem is that the dwrPointer return me 0 each time, that would say that the pointer is faulse, which could be normal since we passed to v14 recently
I did try to fnd the adress myself, but at the moment to search "HP" keyword, it returns me "no results", which is pretty annoying.
My questions are : Could it be because i'm on 32 bits (according to the tut)?
Could it be because i freeze GameMon.des too quickly, cause when i load Neuz.exe on Ollydbg, it analyze something like ntdll ?
Is there differences between FrFlyff 's client and Dflyff 's client?
Whatever, thanks :]
You have to click on the big 'E' to change ntdll to neuz.exe ;)
But you can also use Cheat engine to find the pointer it's maybe easier
Dirladada (22.01.10)
I do love you :3
2 questions remained, that i didn't mentionned. What is the resource.h ?
and i've heard that far teleporting make the client crash, is there a way to correct it? ( dividing teleport/ "heart beat" to the server ?)
packet send with hooking the WSA send and recv functions of the flyff client
resource.h is an header file ... all resources are define here
I know that .h i an header file :p The question was more about what it should coutains, like what is the value of IDC_CHECK2. Is it something predefined by yourself taht you omitted to precise?
About the WSA recv fonctions i think that it is not something as "easy" as finding a pointer? Moreover, most of the pack editor/sniffing prgramms are patched.. I think taht the client as a "signature" that make impossible to just send those message by an external prgramm?
Edit: does repeting teleport (for dividing the distance) make the game crash too?
Geändert von Dirladada (22.01.10 um 13:29 Uhr)
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